Automatic Game-Chat Audio Balancing for Audible Voice Comms
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Solution Overview
Problem
In multiplayer gaming, the wide dynamic range of game audio often overwhelms chat audio, making it difficult for players to hear voice communications, especially during intense game events, as conventional solutions require manual volume adjustments that disrupt gameplay.
Innovation Solution
Implementing automatic volume control systems in gaming consoles and headsets that process combined game and chat audio signals, using audio processing units to detect the strength of both components and adjust volume settings dynamically to maintain audible chat audio.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If manual volume adjustment is used to ensure chat audio is audible, then chat audio comprehensibility is improved, but gameplay continuity deteriorates due to disruption
Solution Approach 1:
The system automatically monitors and adjusts volume levels without user intervention. The audio processing circuitry continuously analyzes the combined game and chat audio signals, detecting when chat audio becomes inaudible against game audio backdrop, and automatically adjusts the chat audio volume to maintain comprehensibility while the player remains engaged in gameplay
Solution Approach 2:
The system implements a feedback loop where the audio processing circuitry continuously monitors the output audio signal, detects the relative levels of game and chat audio, and adjusts volume control parameters based on this feedback to ensure chat audio remains audible during intense game events
2Illumination intensity
If game audio volume is increased to enhance gaming experience, then game audio quality is improved, but chat audio audibility deteriorates
Solution Approach 1:
The system separates the audio signal into distinct game audio and chat audio components using audio processing circuitry. By segmenting the combined audio stream, the system can independently control and adjust the volume of chat audio relative to game audio, ensuring chat remains audible even when game audio volume is high
Solution Approach 2:
The system dynamically adjusts the relative volume levels of game and chat audio in real-time based on the detected audio environment. During intense game events with high game audio levels, the system automatically increases chat audio volume, while during quieter moments it allows game audio to dominate, creating a dynamic balance that maintains both game audio quality and chat audio audibility
Data Source
AI summary
A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.


