Automatic Game-Chat Audio Volume Control for Audible Voice

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Solution Overview

Problem

In multiplayer gaming, the wide dynamic range of game audio can overwhelm chat audio, making it difficult for users to hear voice communications, especially during intense game events, as conventional solutions require manual volume adjustments that disrupt gameplay.

Innovation Solution

The implementation of automatic volume control systems within gaming consoles and headsets that detect the strength of both game and chat audio components, adjusting volume settings dynamically to maintain audible chat audio without user intervention.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If manual volume adjustment is used to ensure chat audio is audible, then chat audio comprehensibility is improved, but gameplay continuity deteriorates due to user interruption

Engineering Contradiction:
Improvechat audio comprehensibilityVSAvoidgameplay continuity
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system automatically monitors and adjusts volume levels without user intervention. The processor continuously analyzes audio signals from both game and chat sources, dynamically adjusting gain levels to ensure chat audio remains audible during gameplay without requiring the user to manually intervene.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements a feedback loop where the processor continuously monitors the output audio signals and adjusts volume levels based on real-time conditions. This closed-loop control ensures that chat audio maintains appropriate levels relative to game audio, automatically adapting to changing audio environments during gameplay.

Inventive Principle:
Principle #23Feedback

2Use of energy by moving object

If game audio volume is increased for immersive gameplay, then gaming experience is improved, but chat audio detectability deteriorates

Engineering Contradiction:
Improvegaming experience intensityVSAvoidchat audio detectability
Core Design Contradiction:
Use of energy by moving objectVSLoss of information

Solution Approach 1:

The system dynamically adjusts volume levels in real-time based on the relative intensity of game and chat audio sources. Rather than using fixed volume settings, the processor continuously adapts gain levels to maintain optimal chat audio detectability while allowing game audio to maintain its immersive quality.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies different processing characteristics to different audio sources. Chat audio receives enhanced processing including volume normalization and selective amplification, while game audio maintains its original dynamic range and spatial characteristics, allowing each audio type to have optimized quality for its specific purpose.

Inventive Principle:
Principle #3Local quality

3Loss of information

If automatic volume control is implemented, then chat audio remains audible during loud events, but device complexity increases

Engineering Contradiction:
Improvechat audio audibilityVSAvoidaudio processing system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The processor performs multiple functions using the same hardware resources. It simultaneously handles game audio processing, chat audio processing, volume level monitoring, and dynamic gain adjustment, consolidating what could be separate complex subsystems into a single multi-functional processing unit.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system combines chat audio and game audio processing into a unified audio stream that is monitored and adjusted as a whole. Rather than maintaining separate complex control systems for each audio source, the processor merges the processing functions and applies coordinated volume control to the combined output.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10756691B2Automatic volume control for combined game and chat audio
Publication Date: 2020.08.25 VOYETRA TURTLE BEACH INC
  • US10756691B2 patent drawing
  • US10756691B2 patent drawing
  • US10756691B2 patent drawing

AI summary

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.