Game-Chat Audio Mix Control for Clear Voice During Loud Gameplay

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Solution Overview

Problem

In multiplayer gaming, the wide dynamic range of game audio can overpower chat audio, making it difficult for users to hear voice communications during intense game moments due to the combined audio output from consoles like Xbox and Playstation.

Innovation Solution

Implementing independent volume control for game and chat audio components, allowing users to set separate volume parameters for each, with adaptive processing to maintain optimal chat audio levels by adjusting the mix parameter based on user input and console characterization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game audio and chat audio are combined into a single output channel, then the system is simple to operate, but chat audio becomes inaudible during loud game audio events

Engineering Contradiction:
Improveaudio output simplicityVSAvoidchat audio clarity
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent segments the combined audio output into separate game audio and chat audio channels, allowing independent volume control for each component. This enables users to adjust chat volume independently from game audio, ensuring chat remains audible during intense game moments while maintaining simple operation through dedicated controls.

Inventive Principle:
Principle #1Segmentation

2Device complexity

If a single volume control is used for combined audio, then the control mechanism is simple, but users cannot independently adjust chat and game audio levels

Engineering Contradiction:
Improvecontrol mechanism complexityVSAvoidindependent volume adjustment capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic volume control where the chat audio volume can be independently adjusted relative to game audio volume. The system adapts chat volume based on game audio levels, automatically maintaining optimal chat audibility during dynamic game events while allowing manual override by users.

Inventive Principle:
Principle #15Dynamics

3Reliability

If chat volume is set for normal game passages, then chat is audible during calm moments, but chat becomes inaudible during loud game events

Engineering Contradiction:
Improvechat audibility during normal gameplayVSAvoidgame audio overpowering chat
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent employs feedback mechanisms that monitor game audio levels and automatically adjust chat volume accordingly. When game audio exceeds certain thresholds during intense moments, the system automatically boosts chat volume to maintain audibility, while returning to normal levels during calm passages.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically changes the chat audio volume parameter based on game audio characteristics. During loud game events, the chat volume parameter is automatically increased to compensate for masking effects, ensuring consistent chat audibility across varying game intensity levels.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11013989B2Independent game and chat volume control
Publication Date: 2021.05.25 VOYETRA TURTLE BEACH INC
  • US11013989B2 patent drawing
  • US11013989B2 patent drawing
  • US11013989B2 patent drawing

AI summary

Methods and systems are provided for independent audio volume control. An audio system that includes at least one audio output element may be configured for handling and outputting, via the at least one audio output element, combined-game-and-chat audio. The handling may include determining, based on user input, a mix setting for mixing together of a chat audio component and a game audio component to generate combined-game-and-chat audio signals; determining a corresponding volume setting applicable at an audio output element of the audio system; and determining based on a mixing related parameter, a delay for applying the volume setting in the audio output element. The mix setting may be determined based on a data set characterizing the audio system. Application of one or both of the mix setting and the volume setting may be controlled, such as based a plurality of ramp up or down steps, for gradual or stepped changes.