Online Game Chat System Spatial Text Display

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Solution Overview

Problem

Conventional party chat systems in online games fail to effectively display text information from other characters that are not within the player's immediate virtual space, leading to recognition issues and reduced game operability due to the separation of character and statement displays.

Innovation Solution

A chat system that displays character information and text statements adjacent to each other on the same virtual space region, using a party storage system, character information display, and text information display components to maintain game operability and realism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If text information is displayed only within the depicting range of characters on the display screen, then the display remains simple and clear, but players fail to recognize statements from characters outside the depicting range

Engineering Contradiction:
Improvestatement recognitionVSAvoiddisplay structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent transitions from a two-dimensional display (balloon on screen) to a three-dimensional spatial arrangement by displaying character information in the virtual space and text information in the real space adjacent to the character. This dimensional change allows statements from characters outside the depicting range to be visible while maintaining spatial relationship context.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent merges the virtual space where characters exist with the real space where text information is displayed. By positioning text information adjacent to character information in the same display region, it combines both spaces into a unified interface, allowing players to recognize statements from all party members without switching views.

Inventive Principle:
Principle #5Merging (Combining)

2Loss of information

If a window displaying conversation lists is provided separately from the virtual space, then all player statements can be displayed, but players must move line of sight frequently reducing game operability

Engineering Contradiction:
Improveconversation informationVSAvoidgame operability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent merges the conversation display window with the virtual space by positioning character information and text information adjacent to each other within the same display region. This integration eliminates the need for separate windows and reduces line of sight movement, as all information is accessible within the game view.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

Instead of displaying conversations in a separate two-dimensional window, the patent uses a three-dimensional spatial arrangement where text information is positioned adjacent to character information in the virtual space. This allows conversation information to be displayed without creating a separate viewing area, maintaining game operability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If character information and text statements are displayed in separate regions, then the display layout is simple, but the reality that characters themselves speak cannot be provided

Engineering Contradiction:
Improvedisplay layoutVSAvoidimmersion reality
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent merges character information and text statements into the same display region, positioning them adjacent to each other. This integration creates a unified visual representation where players can see both the character and their statement together, enhancing the reality that characters are speaking without complicating the display layout.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9095778B2Party chat system, program for party chat system and information recording medium
Publication Date: 2015.08.04 SQUARE ENIX HLDG CO LTD
  • US9095778B2 patent drawing
  • US9095778B2 patent drawing
  • US9095778B2 patent drawing

AI summary

Facilitating reconstruction of a party after a game over to avoid wasted time required for gathering members of a party. Moreover, a user may quickly reconstruct (gather) a party to improve the real thrill of an on-line game. Accordingly, an on-line game system allows a user of the game to select and display resurrection points of other characters included within the party. Since resurrection points of other characters included within the party can be selected and restored, wasted time required for gathering with each other around one location for the purpose of reconstructing a party can be avoided. Thus, it is possible to quickly gather the party.