Online Game Cheat Prevention via Partner Message Blocking

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Solution Overview

Problem

Current cheat prevention methods in online chess and card games do not allow users to choose friends as partners, thereby restricting fair play and user preferences.

Innovation Solution

A method and system where the game server determines a player's partner based on submitted information and prevents message transmission between partners, ensuring that players cannot cheat by choosing seats strategically.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game server allows players to choose seats freely, then user preference and ease of operation are improved, but cheating between partners becomes possible

Engineering Contradiction:
Improveseat selection freedomVSAvoidfair play
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent extracts the seat selection freedom from the cheating risk by implementing a message blocking mechanism. Players can choose any seat they want, but the system extracts and blocks the harmful communication channel between partners, allowing seat freedom while preventing cheating through selective message interception.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The game server acts as an intermediary that mediates between seat selection freedom and fair play. It receives seat selection requests, assigns seats, and simultaneously monitors and blocks messages between partners, serving as a neutral mediator that enables both freedoms and protections.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If the game server assigns seats randomly to prevent cheating, then fair play is improved, but user preference and adaptability are reduced

Engineering Contradiction:
Improvefair playVSAvoidpartner selection flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

Instead of restricting seat selection to prevent cheating, the patent inverts the approach by allowing free seat selection and instead blocking messages between partners. This inversion transforms the problem from limiting player freedom to limiting communication channels, achieving fair play while maintaining adaptability.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent applies local quality by allowing global seat selection freedom while applying local message blocking only between specific partner relationships. Not all communications are blocked, only those between partners at adjacent seats, creating localized protection without global restriction.

Inventive Principle:
Principle #3Local quality

3Reliability

If message transmission between partners is blocked, then cheating prevention is improved, but user communication flexibility is reduced

Engineering Contradiction:
Improvecheat preventionVSAvoidcommunication flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The message blocking mechanism applies local quality by blocking communications only between specific partner relationships rather than all player communications. This localized approach prevents cheating between partners while maintaining communication flexibility for all other player interactions.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The game server acts as an intermediary that intelligently routes messages, allowing communication between most players while selectively blocking only those messages that would enable cheating between partners. This mediated communication maintains overall flexibility while providing targeted prevention.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8491393B2Cheat prevention method, system and client terminal for online game
Publication Date: 2013.07.23 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US8491393B2 patent drawing
  • US8491393B2 patent drawing
  • US8491393B2 patent drawing

AI summary

The present invention discloses a cheat prevention method for an online game. The method includes: determining, by the game server, a partner for a player according to information submitted by a game client terminal used by the player, and sending information of the partner of the player to the game client terminal used by the player; and refusing, by the game client terminal used by the player, to send a message to the partner of the player. The present invention also discloses a system and a client terminal in accordance with the method. The present invention can effectively prevent cheat in online games.