Online Game Cheat Prevention via Partner Message Blocking
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Solution Overview
Problem
Current cheat prevention methods in online chess and card games do not allow users to choose friends as partners, thereby restricting fair play and user preferences.
Innovation Solution
A method and system where the game server determines a player's partner based on submitted information and prevents message transmission between partners, ensuring that players cannot cheat by choosing seats strategically.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game server allows players to choose seats freely, then user preference and ease of operation are improved, but cheating between partners becomes possible
Solution Approach 1:
The patent extracts the seat selection freedom from the cheating risk by implementing a message blocking mechanism. Players can choose any seat they want, but the system extracts and blocks the harmful communication channel between partners, allowing seat freedom while preventing cheating through selective message interception.
Solution Approach 2:
The game server acts as an intermediary that mediates between seat selection freedom and fair play. It receives seat selection requests, assigns seats, and simultaneously monitors and blocks messages between partners, serving as a neutral mediator that enables both freedoms and protections.
2Reliability
If the game server assigns seats randomly to prevent cheating, then fair play is improved, but user preference and adaptability are reduced
Solution Approach 1:
Instead of restricting seat selection to prevent cheating, the patent inverts the approach by allowing free seat selection and instead blocking messages between partners. This inversion transforms the problem from limiting player freedom to limiting communication channels, achieving fair play while maintaining adaptability.
Solution Approach 2:
The patent applies local quality by allowing global seat selection freedom while applying local message blocking only between specific partner relationships. Not all communications are blocked, only those between partners at adjacent seats, creating localized protection without global restriction.
3Reliability
If message transmission between partners is blocked, then cheating prevention is improved, but user communication flexibility is reduced
Solution Approach 1:
The message blocking mechanism applies local quality by blocking communications only between specific partner relationships rather than all player communications. This localized approach prevents cheating between partners while maintaining communication flexibility for all other player interactions.
Solution Approach 2:
The game server acts as an intermediary that intelligently routes messages, allowing communication between most players while selectively blocking only those messages that would enable cheating between partners. This mediated communication maintains overall flexibility while providing targeted prevention.
Data Source
AI summary
The present invention discloses a cheat prevention method for an online game. The method includes: determining, by the game server, a partner for a player according to information submitted by a game client terminal used by the player, and sending information of the partner of the player to the game client terminal used by the player; and refusing, by the game client terminal used by the player, to send a message to the partner of the player. The present invention also discloses a system and a client terminal in accordance with the method. The present invention can effectively prevent cheat in online games.


