Game Clear Condition Setting via Object Placement Count
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Solution Overview
Problem
Conventional game programs complicate the process of setting a game clear condition, as users must individually set states for each object, leading to operational complexity.
Innovation Solution
A storage medium with an information processing program that functions as object placement, count, candidate presentation, and clear condition setting means, allowing users to easily set clear conditions by presenting candidates based on object placement numbers, enabling selection of conditions related to game events or object states.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If the user sets the clear condition for each object individually, then the clear condition can be precisely defined for each object, but the operation becomes complicated for the user
Solution Approach 1:
The system automatically generates candidate clear conditions based on the placement number of objects, allowing the system to serve itself by generating options rather than requiring manual configuration for each object
Solution Approach 2:
The system changes the parameter presentation by displaying candidate clear conditions (based on placement numbers) instead of requiring direct input, transforming the interaction from manual specification to selection from generated options
2Measurement precision
If the system provides detailed options for each object state, then the clear condition can be accurately determined, but the number of options increases making selection difficult
Solution Approach 1:
The system performs preliminary action by automatically generating candidate clear conditions based on object placement numbers before presenting options to the user, reducing the complexity of the selection interface
Solution Approach 2:
The placement number serves as an intermediary parameter that connects object placement to clear condition definition, simplifying the interface by using this intermediate value to generate candidate conditions
Data Source
AI summary
An example of an information processing apparatus places an object in a virtual space. The information processing apparatus counts, for at least one type of the object, a placement number of the objects placed in the virtual space. The information processing apparatus presents candidates of a clear condition including a condition relating to the object, on the basis of the counted placement number, in a selectable manner for a user. The clear condition is used for determining that a game using the virtual space has been cleared. The information processing apparatus sets a candidate selected by the user, as the clear condition.


