Game Clear Condition Setting via Object Placement Count

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Solution Overview

Problem

Conventional game programs complicate the process of setting a game clear condition, as users must individually set states for each object, leading to operational complexity.

Innovation Solution

A storage medium with an information processing program that functions as object placement, count, candidate presentation, and clear condition setting means, allowing users to easily set clear conditions by presenting candidates based on object placement numbers, enabling selection of conditions related to game events or object states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the user sets the clear condition for each object individually, then the clear condition can be precisely defined for each object, but the operation becomes complicated for the user

Engineering Contradiction:
Improveprecision of clear condition settingVSAvoidease of setting clear condition
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system automatically generates candidate clear conditions based on the placement number of objects, allowing the system to serve itself by generating options rather than requiring manual configuration for each object

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes the parameter presentation by displaying candidate clear conditions (based on placement numbers) instead of requiring direct input, transforming the interaction from manual specification to selection from generated options

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If the system provides detailed options for each object state, then the clear condition can be accurately determined, but the number of options increases making selection difficult

Engineering Contradiction:
Improveaccuracy of clear conditionVSAvoidcomplexity of condition selection interface
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary action by automatically generating candidate clear conditions based on object placement numbers before presenting options to the user, reducing the complexity of the selection interface

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The placement number serves as an intermediary parameter that connects object placement to clear condition definition, simplifying the interface by using this intermediate value to generate candidate conditions

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10981065B2Storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method
Publication Date: 2021.04.20 NINTENDO CO LTD
  • US10981065B2 patent drawing
  • US10981065B2 patent drawing
  • US10981065B2 patent drawing

AI summary

An example of an information processing apparatus places an object in a virtual space. The information processing apparatus counts, for at least one type of the object, a placement number of the objects placed in the virtual space. The information processing apparatus presents candidates of a clear condition including a condition relating to the object, on the basis of the counted placement number, in a selectable manner for a user. The clear condition is used for determining that a game using the virtual space has been cleared. The information processing apparatus sets a candidate selected by the user, as the clear condition.