Game Command Selection and Bonus State Management
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Solution Overview
Problem
In training games, the limited options for players when organizing decks lead to a lack of game development diversity, resulting in decreased player motivation over time.
Innovation Solution
An information processing program that allows players to select multiple commands in each turn, associate game media with character identification, update character parameters based on these selections, and initiate bonus states with specific conditions, including visual effects and bonuses.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players are allowed to select multiple commands in each turn with game medium association, then game development diversity is improved, but device complexity increases
Solution Approach 1:
The game system is segmented into distinct functional modules: command selection interface, game medium association database, parameter update engine, and bonus state manager. Each module handles a specific aspect of the enhanced gameplay, allowing complex functionality to be managed through organized, independent components that can be developed and maintained separately.
Solution Approach 2:
The command selection mechanism serves multiple functions simultaneously: it allows player input, associates game media with commands, updates character parameters, and triggers bonus states. This multi-functional design reduces the need for separate systems for each gameplay element, managing complexity through consolidation while maintaining versatility.
2Adaptability or versatility
If bonus states with visual effects and bonuses are introduced, then player motivation is improved, but use of energy increases
Solution Approach 1:
Bonus states are activated periodically based on specific game conditions rather than continuously. The system monitors turn counts, command selections, and game progress to trigger bonus events at appropriate intervals, providing motivational visual effects and bonuses only when conditions are met, thereby reducing overall energy consumption while maintaining player engagement.
3Adaptability or versatility
If character parameters are updated based on command selections and game media, then game development diversity is improved, but manufacturing precision requirements increase
Solution Approach 1:
The system implements feedback mechanisms where character parameter updates are continuously monitored and adjusted based on command selection history and game medium associations. The feedback loop ensures that parameter changes remain within predefined ranges and maintain game balance, reducing the need for extremely precise initial parameter settings while still achieving diverse character development paths.
Data Source
AI summary
A non-transitory computer readable medium stores a program causing a computer to execute: setting, in each of a plurality of turns in a training game, a plurality of commands that can be selected by a player; associating one or more game mediums associated with character identification information with one or more of the plurality of commands; updating a parameter of a training target character based on a command selected by the player among the plurality of commands and a game medium associated with the command selected by the player; starting a bonus state when a command associated with a prescribed game medium is selected; and causing, based on the selection of the command associated with the prescribed game medium during the bonus state, a bonus event including the execution of a bonus visual effect and the imparting of a bonus to occur.


