Real-Time Game Commentary Audio Routing

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Solution Overview

Problem

Existing solutions for broadcasting multiplayer games, such as poker, fail to allow players to provide real-time commentary without revealing strategic information to opponents, while also ensuring fair gameplay and maintaining the social interaction and viewing experience.

Innovation Solution

A specialized video conferencing system categorizes users as players, observers, and masters, enabling players to be in separate locations while seeing each other at the table, with controls to mute or hide players to prevent strategic information leakage, and allowing audio commentary to be heard by observers or viewers but not opponents.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players are placed in separate recording booths without visual access to each other, then strategic information leakage is prevented, but the social interaction and ability to observe opponents is lost

Engineering Contradiction:
Improvefairness of gameVSAvoidsocial interaction capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system segments the communication channels by creating different audio pathways: one channel for player-to-player communication and another for player-to-audience commentary. This segmentation allows players to be visually isolated while maintaining selective audio connectivity, resolving the contradiction between preventing information leakage and preserving social interaction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary mechanism (audio routing control) that mediates between the need for isolation and the need for interaction. Players can activate commentary mode to share audio with the audience while remaining visually isolated, and the system manages the audio routing to prevent opponents from hearing strategic discussions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If players provide real-time commentary during gameplay, then audience engagement and player strategy explanation improve, but opponents gain unfair strategic information

Engineering Contradiction:
Improveinformation accessibility to audienceVSAvoidfairness of game
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The system implements dynamic audio routing that can switch between different modes: normal gameplay audio, commentary mode, and selective muting. Players can dynamically activate commentary when not needed for strategic decisions, and the system adjusts audio distribution in real-time to prevent opponents from receiving strategic information while allowing audience access.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies different audio quality and accessibility properties to different information streams. Strategic discussions maintain private audio channels for fairness, while commentary segments are routed to the audience channel. This local differentiation of information accessibility resolves the contradiction between information sharing and game fairness.

Inventive Principle:
Principle #3Local quality

3Measurement precision

If games are recorded and delayed for commentary, then player strategy recall accuracy improves, but broadcasting time and costs double

Engineering Contradiction:
Improvestrategy recall accuracyVSAvoidbroadcasting time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system enables players to prepare commentary in advance by positioning themselves to speak to the audience camera when not making strategic decisions. This preliminary preparation allows real-time commentary without requiring post-game review sessions, eliminating the need to double broadcasting time while maintaining accurate strategy explanation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11684859B2Method and apparatus for remote game play with real-time commentary
Publication Date: 2023.06.27 GOOD BEAT GAMES INC
  • US11684859B2 patent drawing
  • US11684859B2 patent drawing
  • US11684859B2 patent drawing

AI summary

This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.