Game Commentary Generation Using Status Data and Templates
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Solution Overview
Problem
The manual entry of commentary text for game videos is labor-intensive, leading to excessive workload.
Innovation Solution
A system that automatically generates commentary information based on game status data, using setting data to specify commentary conditions, and delivers it concurrently with the game video.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If manual entry of commentary text is used, then commentary can be added to game video, but workload becomes excessive
Solution Approach 1:
The system automatically generates commentary text by itself using game status data and pre-stored commentary templates, without requiring manual entry by operators. The commentary generation unit retrieves appropriate templates based on current game status and automatically fills in player names and game-specific information, making the system self-sufficient in producing commentary.
Solution Approach 2:
The manual mechanical process of typing commentary text is replaced by an automated information processing system. The commentary generation unit uses computer-based template matching and data substitution to produce commentary text, replacing the human operator's typing work with automated software processing.
2Productivity
If automated commentary generation is implemented, then workload is reduced, but system complexity increases
Solution Approach 1:
The commentary generation system is divided into distinct functional modules: a commentary template storage unit that holds pre-prepared templates, a commentary generation unit that processes templates and game data, and a template matching unit that selects appropriate templates based on game status. This segmentation allows each component to perform a specific function, simplifying the overall system architecture.
Solution Approach 2:
Commentary templates are prepared in advance and stored in the commentary template storage unit before the game begins. These templates contain pre-defined structures and phrasing for various game situations, eliminating the need to create commentary text from scratch during the game and reducing real-time processing complexity.
3Productivity
If commentary templates are pre-stored, then commentary generation becomes efficient, but adaptability to unique game situations may be limited
Solution Approach 1:
The template matching unit dynamically selects commentary templates based on the current game status data. As the game progresses and status changes (different players, scores, game events), the system automatically retrieves appropriate templates that match the current situation, making the commentary adaptive to evolving game conditions rather than static.
Solution Approach 2:
The commentary templates contain variable parameters such as player names, team names, and game-specific terms that are dynamically substituted with actual game data. This allows the same template structure to adapt to different game situations by changing the inserted parameters while maintaining grammatical correctness and contextual appropriateness.
Data Source
AI summary
A control system includes: one or more memories configured to store instructions; and one or more processors communicatively connected to the one or more memories and configured to execute the instructions to: acquire status data indicative of a status of a game from a game system configured to progress the game played by one or more players; generate commentary information to be played by a terminal apparatus to which a game video representative of the status of the game is delivered, the commentary information being to be played in conjunction with the game video; and use the status data and setting data specifying a commentary condition to generate the commentary information on the status of the game under the commentary condition.


