Game Communication Apparatus Dynamic Period Adjustment
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Solution Overview
Problem
Existing wireless communication systems for handheld devices face challenges in optimizing communication periods to balance real-time data transmission requirements with battery conservation, particularly in game systems where frequent data transmission shortens battery life.
Innovation Solution
A communication apparatus that determines an optimal communication period based on the connection mode with a communication relay apparatus, the type and number of communication terminals, and the application's real-time requirements, using a combination of Bluetooth and IEEE802.11 protocols to manage communication periods and avoid interference, thereby extending battery life.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If frequent communication is performed to ensure real-time data transmission, then communication reliability is improved, but power consumption increases and battery life decreases
Solution Approach 1:
The communication period is dynamically adjusted based on connection status. When connected via wired communication (high reliability), the system uses a first communication period. When connected via wireless communication (lower reliability), the system switches to a second communication period that is longer than the first, thereby adapting communication frequency to connection quality and reducing power consumption during wireless operation.
Solution Approach 2:
The system changes the communication period parameter according to the communication type. By switching between a first communication period (for wired connections) and a second communication period (for wireless connections), the system optimizes the balance between communication reliability and power consumption based on the current connection status.
2Use of energy by moving object
If communication period is prolonged to reduce power consumption, then battery life is extended, but real-time data transmission capability deteriorates
Solution Approach 1:
The system dynamically selects communication periods based on connection status. For wired connections where high-speed transmission is needed, a shorter first communication period is used. For wireless connections where power saving is critical, a longer second communication period is used, accepting reduced transmission speed in exchange for extended battery life.
Solution Approach 2:
The communication period parameter is changed according to communication type to balance power consumption and transmission speed. The system switches between a first communication period (faster transmission, higher power) and a second communication period (slower transmission, lower power) based on whether wired or wireless communication is being used.
3Productivity
If communication frequency is increased to improve responsiveness, then application performance is improved, but battery life is shortened
Solution Approach 1:
The system adjusts communication frequency dynamically based on connection status. When wired communication is available, a shorter first communication period provides high responsiveness for applications. When wireless communication is used, a longer second communication period reduces power consumption at the cost of reduced responsiveness, extending battery life.
Solution Approach 2:
The communication period parameter is modified according to communication type to balance application responsiveness and battery life. The system switches between a first communication period (higher responsiveness, shorter battery life) and a second communication period (lower responsiveness, longer battery life) based on whether wired or wireless communication is being used.
Data Source
AI summary
In the game device, a period coefficient acquirer 102 extracts a first period coefficient as a factor for determining a communication period from game data. A communication manager 108 manages the status of connection with at least one communication terminal and a period coefficient deriving unit 106 derives a second period coefficient as a factor for determining a communication period from the status of connection. A period determiner 104 determines a communication period for communication with a game controller based on the first period coefficient and the second period coefficient. A correspondence table holder 120 retains a correspondence table of the status of connection and the second period coefficient, and a period coefficient deriving unit 106 refers to the correspondence table and derives the second period coefficient.


