Game Condition Management for Player Progression
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Solution Overview
Problem
In games, players with weaker characters face difficulties progressing, which can diminish gameplay enjoyment.
Innovation Solution
An information processing program that allows players to select opponents with specific conditions, granting favorable conditions in battle games based on parameter thresholds, enabling duplicate condition grants and opponent parameter changes to ensure engaging gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a player uses a weak character in a battle game, then the player can participate in the game, but the player cannot favorably proceed with the game
Solution Approach 1:
The system dynamically changes game parameters by granting favorable conditions (such as stat boosts, skill enhancements, or resource bonuses) to players using weak characters. These parameter changes allow players to compensate for their character's inherent weaknesses and achieve favorable battle outcomes, thereby maintaining gameplay enjoyment and progression capability.
Solution Approach 2:
The system introduces an intermediary mechanism (the favorable condition granting system) that mediates between the player's weak character and the battle requirements. This intermediary provides compensatory advantages that bridge the gap between the character's limited capabilities and the demands of favorable game progression.
2Reliability
If favorable conditions are granted to players with weak characters, then gameplay enjoyment is enhanced, but game balance may be compromised
Solution Approach 1:
The favorable conditions are applied locally and specifically to players using weak characters, rather than universally to all players. This localized application allows the system to enhance gameplay enjoyment for disadvantaged players without fundamentally altering the overall game balance, as strong characters continue to operate under normal conditions.
Solution Approach 2:
The system applies partial compensation through favorable conditions rather than complete equality. By providing targeted bonuses only when needed (when weak characters are detected), the system achieves sufficient gameplay enjoyment enhancement without excessive intervention that would disrupt game balance.
Data Source
AI summary
A non-transitory computer readable medium stores a program causing a computer to execute: a process for allowing a selection of any of opponents including an opponent provided with a first condition and an opponent provided with a second condition; a process for executing a battle game against an opponent selected by a player; a process for, when the first condition is satisfied in the battle game, granting a first favorable condition favorable to the player in the battle game against the opponent for whom the first condition has been satisfied; and a process for, when the second condition is satisfied in the battle game, granting a second favorable condition favorable to the player in the battle game against an opponent other than the opponent for whom the second condition has been satisfied, wherein the first favorable condition and the second favorable condition can be granted simultaneously to one opponent.


