Game Condition Reminders for User Engagement

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Solution Overview

Problem

Social networking websites impose limitations on game developers' control over user behavior within their platforms, restricting the ability to promote games and increase their accessibility and popularity within online communities.

Innovation Solution

A system and method using game condition reminders, where a game condition file is accessed to determine user actions, and reminders are presented to encourage desired behaviors, such as bookmarking or inviting friends, through dialog boxes or progress bars, without directly interacting with the social network API.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If game developers use social network APIs to directly control user behavior, then user engagement and game promotion effectiveness improve, but platform restrictions and API limitations prevent full control over user actions

Engineering Contradiction:
Improveuser engagementVSAvoidcontrol flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent introduces a reminder system as an intermediary mechanism between the game and the user. Instead of directly controlling user actions through restricted APIs, the system presents reminders that guide users toward desired behaviors (e.g., inviting friends, bookmarking). This mediator approach allows the game to influence user behavior within platform constraints, effectively bridging the control gap created by API limitations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If game developers implement frequent user behavior prompts, then user activity and game accessibility increase, but user experience quality may deteriorate due to excessive interruptions

Engineering Contradiction:
Improveuser activityVSAvoiduser experience quality
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent implements periodic reminders rather than continuous or frequent interruptions. The system tracks when reminders were last presented and schedules subsequent reminders at appropriate intervals. This periodic approach maintains user engagement by prompting desired actions (e.g., inviting friends, sharing game) while preventing user fatigue from excessive notifications, thus balancing productivity with user experience quality.

Inventive Principle:
Principle #19Periodic action

3Measurement precision

If game developers track detailed user actions to guide behavior, then user guidance precision improves, but data privacy concerns and system complexity increase

Engineering Contradiction:
Improveuser action tracking accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent extracts and tracks only the specific user actions relevant to game promotion and engagement (e.g., whether user invited friends, bookmarked game, shared with network). Rather than monitoring all user behaviors, the system selectively tracks predetermined actions that matter for guiding desired behavior. This extraction approach maintains measurement precision for key metrics while reducing system complexity and data privacy concerns by focusing only on essential user actions.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS9028310B1System and method using game condition reminders
Publication Date: 2015.05.12 ZYNGA INC
  • US9028310B1 patent drawing
  • US9028310B1 patent drawing
  • US9028310B1 patent drawing

AI summary

Systems and methods for operating multiuser online games with game condition reminders. In particular implementations, a method includes accessing a game condition file from a memory wherein the game condition file includes one or more game condition identifiers corresponding to one or more game conditions for a user of a game, determining the value of the one or more game condition identifiers, presenting a reminder for the one or more game conditions based on the determined value for the one or more corresponding game condition identifiers, presenting a user response interface for receiving a user response related to whether the user has changed the one or more game conditions, and updating the one or more game condition identifiers in the game condition file based on the user's response.