Game Console Beacon Transmission for Multi-Player State Recognition

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Solution Overview

Problem

Existing game systems do not allow for the successive acquisition of information from other game apparatuses within a communicable range, limiting the ability to recognize and interact with multiple players in real-time.

Innovation Solution

A computer-readable storage medium and information processing system that uses a wireless communication function to transmit and receive data from unspecified information processing apparatuses, allowing for the sequential output and accumulation of information, as well as the determination and notification of execution status, enabling real-time recognition and interaction with multiple players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a player exchanges game data with another player using exchange conditions, then game data can be exchanged between players, but the player cannot successively acquire the state of the other player

Engineering Contradiction:
Improveinformation acquisitionVSAvoidsuccessive acquisition capability
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The system employs periodic beacon transmission where game apparatus automatically transmit status information at regular intervals without requiring continuous player initiation. This periodic action enables successive acquisition of other players' states, transforming the information exchange from a static condition-based model to a dynamic continuous monitoring model.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The game apparatus autonomously transmits its own status information through beacon signals without requiring active participation from the player. This self-service mechanism allows the system to continuously provide information about other players' states, enabling successive acquisition without constant player intervention or complex exchange condition negotiations.

Inventive Principle:
Principle #25Self-service

2Speed

If the system transmits data repeatedly to unspecified information processing apparatuses, then real-time information can be acquired, but communication overhead increases

Engineering Contradiction:
Improvereal-time recognitionVSAvoidcommunication overhead
Core Design Contradiction:
SpeedVSLoss of energy

Solution Approach 1:

The system extracts only essential status information (position, score, game state) into compact beacon packets, transmitting only the necessary data rather than complete game states. This extraction approach enables real-time information acquisition while minimizing communication overhead by sending only the most relevant updates at periodic intervals.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The beacon transmission system dynamically adjusts transmission parameters such as interval timing and data content based on game state changes. When significant events occur, the system increases transmission frequency; during stable states, it reduces frequency, optimizing the balance between real-time recognition capability and communication energy consumption.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8460112B2Computer-readable storage medium, information processing apparatus, information processing system, and information processing method
Publication Date: 2013.06.11 THE POKEMON CO
  • US8460112B2 patent drawing
  • US8460112B2 patent drawing
  • US8460112B2 patent drawing

AI summary

A game apparatus constantly broadcasts beacons at predetermined intervals by means of a local communication module during game processing being executed. The beacons include various pieces of information such as information relating to the player, information indicating a game status, and messages. The game apparatus receives beacons from one or more other game apparatuses present in an area near the game apparatus, and displays profiles of the players of the other game apparatuses, the game statuses of the other game apparatuses, or the like, based on the various pieces of information included in the beacons.