Game Console Contactless Communication for Dynamic Character Selection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing information processing systems for contactless communication with data storage media, such as NFC or RFID, limit user options for content selection and do not effectively enhance the attraction and operability of applications like games.

Innovation Solution

An information processing apparatus with a contactless communication unit, data acquiring unit, display processing unit, selection accepting unit, and information processing unit that allows for the display and selection of multiple content options from both dedicated figures and IC cards, enabling dynamic content updates and distinguishable display of acquired data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the system only allows operation with detected ID codes from data storage media, then the system structure remains simple, but user options for content selection are limited

Engineering Contradiction:
Improveuser options for content selectionVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The information processing apparatus is designed to handle multiple types of data storage media (IC tags, figures, cards) through a unified contactless communication interface. The system can process both pre-stored content and dynamically acquired content from various media types, making it universally applicable to different input sources while maintaining a consistent operational framework

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system separates content into distinct categories: content pre-stored in the information processing apparatus and content dynamically acquired from data storage media. This segmentation allows the system to manage different content sources independently while presenting them through a unified selection interface, increasing user options without overwhelming system complexity

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the system displays only detected content from data storage medium, then the display processing is simple, but the attraction and operability of applications are not enhanced

Engineering Contradiction:
Improvecontent selection optionsVSAvoiddisplay processing
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system merges the display of pre-stored content and dynamically acquired content into a single unified interface. Both types of content are presented together as selectable options, allowing users to choose from a combined set without needing to switch between different display modes or interfaces

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The display processing dynamically adapts based on acquired data by incorporating newly detected content into the existing content pool. The system can update the available content selections in real-time based on what is read from data storage media, making the content selection dynamically expandable while maintaining a consistent display framework

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the system supports both first data storage medium correlated with content and second data storage medium with dynamic correspondence, then user options increase, but the device complexity increases

Engineering Contradiction:
Improvecontent selection optionsVSAvoiddata storage medium determination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system introduces an intermediary identification layer that reads unique identifiers from data storage media and matches them against a database of known media types. This intermediary process automatically determines whether the detected medium is a first type (pre-correlated) or second type (dynamic correspondence), handling the complexity of medium identification without requiring users to manually configure or understand the distinctions

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP2775404B8Information processing apparatus, information processing system, information processing method and computer program
Publication Date: 2017.07.12 AMBRELLA

AI summary

The game machine 1 stores data pertaining to a plurality of characters in the secondary storage unit 16 or the recording medium 9 as character data 92, and displays at least one character thereamong at the display unit 11 as a selection object of a player character. The game machine 1 performs contactless communication with the IC tag 50 of the dedicated figure 5 by the contactless communication unit 21 to acquire data such as identification data, and displays a character according to the acquired data at the display unit 11 as a selection object of a player character. The game machine 1 accepts selection of a player character from characters displayed as selection objects, and performs game processing using the accepted player character.