Game Console Event Data Acquisition for User Play Analysis
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Solution Overview
Problem
Current console games lack the ability to analyze and extract detailed play information from users, as information representing game play details is not outputted externally, preventing the identification of user needs and game scenario improvements.
Innovation Solution
An information processing device and method that acquires event information, including an event code, from game software, updates records, and sends this information to an external server for analysis, enabling the collection and utilization of user play tendencies for improving the game scenario.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If game software outputs detailed event information to system software, then analysis capability and user need extraction are improved, but information loss in conventional systems is reduced
Solution Approach 1:
System software acts as an intermediary between game software and external analysis systems. The system software acquires event information from game software, manages the information flow, and enables external access without requiring direct integration between game software and analysis tools, thus reducing complexity while improving information availability
Solution Approach 2:
The information processing system is segmented into distinct functional modules: game software that generates events, system software that acquires and manages event information, and external analysis systems that process the data. This segmentation allows each component to specialize in specific tasks, improving overall information utilization while maintaining manageable system complexity
2Measurement precision
If cloud game services manage all game play on game server, then analysis of user play details is improved, but information output capability of console games is worsened
Solution Approach 1:
The system establishes a feedback loop where event information from game play is continuously acquired by system software, transmitted to external systems for analysis, and the analysis results can be used to improve game scenarios. This feedback mechanism enables precise measurement of user play details while maintaining information flow in console game architecture
Data Source
AI summary
In the case where an event occurs in game software being executed, an event information acquiring section acquires, from the game software, event information including an event code that identifies the event that has occurred. An update processing section updates a record associated with the acquired event information in a first memory. A transmission processing section sends the acquired event information from a communication unit to outside.


