Game Console Event Data Acquisition for User Play Analysis

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Solution Overview

Problem

Current console games lack the ability to analyze and extract detailed play information from users, as information representing game play details is not outputted externally, preventing the identification of user needs and game scenario improvements.

Innovation Solution

An information processing device and method that acquires event information, including an event code, from game software, updates records, and sends this information to an external server for analysis, enabling the collection and utilization of user play tendencies for improving the game scenario.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If game software outputs detailed event information to system software, then analysis capability and user need extraction are improved, but information loss in conventional systems is reduced

Engineering Contradiction:
Improvegame play detail informationVSAvoidinformation processing system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

System software acts as an intermediary between game software and external analysis systems. The system software acquires event information from game software, manages the information flow, and enables external access without requiring direct integration between game software and analysis tools, thus reducing complexity while improving information availability

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The information processing system is segmented into distinct functional modules: game software that generates events, system software that acquires and manages event information, and external analysis systems that process the data. This segmentation allows each component to specialize in specific tasks, improving overall information utilization while maintaining manageable system complexity

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If cloud game services manage all game play on game server, then analysis of user play details is improved, but information output capability of console games is worsened

Engineering Contradiction:
Improveuser play details analysisVSAvoidgame play information output
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The system establishes a feedback loop where event information from game play is continuously acquired by system software, transmitted to external systems for analysis, and the analysis results can be used to improve game scenarios. This feedback mechanism enables precise measurement of user play details while maintaining information flow in console game architecture

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12115455B2Information processing device and information processing method
Publication Date: 2024.10.15 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12115455B2 patent drawing
  • US12115455B2 patent drawing
  • US12115455B2 patent drawing

AI summary

In the case where an event occurs in game software being executed, an event information acquiring section acquires, from the game software, event information including an event code that identifies the event that has occurred. An update processing section updates a record associated with the acquired event information in a first memory. A transmission processing section sends the acquired event information from a communication unit to outside.