Goal-Activated Game Content Access Control via Server-Side Deletion

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Solution Overview

Problem

Massively multiplayer game (MMP) creators face challenges in limiting the dissemination of goal-activated content to ensure that it is only viewed by players who have completed the associated challenges, as existing methods are inadequate in preventing savvy players from accessing or sharing this content prematurely.

Innovation Solution

The method involves hosting and transmitting goal-activated content only upon a player fulfilling a game goal, with the server instructing the client to delete the content locally stored, using a history profile to manage content transmission and deletion, and optionally encrypting the content for secure transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If goal-activated content is transmitted to the client for local storage and viewing, then players can view the content after completing challenges, but savvy players can access or share the content prematurely before completing the challenge

Engineering Contradiction:
Improvecontent access controlVSAvoidcontent management system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The server deletes goal-activated content from the client's local storage before the player can access or share it. This preliminary deletion action prevents savvy players from accessing or sharing content prematurely, while still allowing legitimate players to view content after completing challenges. The server maintains control by removing content before potential misuse can occur.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the server transmits goal-activated content to multiple clients, then more players can access the content, but the content may be disseminated more widely and accessed by unauthorized players

Engineering Contradiction:
Improvecontent distribution efficiencyVSAvoidcontent dissemination
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The server proactively deletes goal-activated content from client storage before unauthorized access or sharing can occur. This preliminary deletion prevents the harmful effect of widespread content dissemination while still allowing efficient distribution to multiple legitimate players who have completed challenges.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The server monitors client requests and game state, and based on this feedback, determines when to delete content from storage. The server receives feedback about player actions and game progress, then responds by deleting content at appropriate times to prevent unauthorized access while maintaining efficient distribution to legitimate players.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the client stores goal-activated content locally, then content can be viewed without continuous network connection, but the content remains vulnerable to unauthorized access and sharing

Engineering Contradiction:
Improvecontent viewing convenienceVSAvoidcontent security
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The server deletes content from the client's local storage before the player can access or share it. This preliminary deletion maintains content security while still allowing players to view content after completing challenges. The content is stored temporarily for viewing convenience but removed before unauthorized access can occur.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9144737B2Securing goal-activated game content
Publication Date: 2015.09.29 TURBINE INC
  • US9144737B2 patent drawing
  • US9144737B2 patent drawing
  • US9144737B2 patent drawing

AI summary

Systems, methods, and data structures are described which allow limiting of dissemination of content in a multiplayer game, for example, limiting dissemination of goal-activated content in a massively multiplayer game (MPP).