Game Content Browsing via Usage Status Segmentation
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Solution Overview
Problem
In games where players acquire numerous contents, the complexity of browsing and selecting items to discard or use increases, leading to diminished browsability and operability.
Innovation Solution
A non-transitory computer-readable recording medium storing instructions that cause a computer to function as a storage unit for storing usage status of each player's possessed contents, an extraction unit to extract content groups based on specific conditions, and a control unit to display screens excluding unused or recently acquired content groups, improving browsability and operability by separating used and unused content groups.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If players continue to play the game to acquire more contents, then the player can possess a large amount of contents, but the browsability of the possessed contents is diminished and browsing becomes more complicated
Solution Approach 1:
The patent segments the possessed contents into multiple groups based on usage status (e.g., frequently used, occasionally used, not used). This segmentation allows players to browse contents in smaller, organized categories rather than viewing all contents at once, thereby maintaining browsability even as the total amount of contents increases.
2Loss of information
If all possessed contents are displayed on the screen, then the player can see all available contents, but the complexity of browsing increases and operability decreases
Solution Approach 1:
The patent extracts frequently used contents from the full list of possessed contents and displays them in a dedicated section or with special highlighting. This extraction allows the main browsing interface to remain simple while ensuring that important contents are easily accessible, reducing overall browsing complexity without hiding any contents.
3Loss of information
If the display shows all possessed contents including unused ones, then complete information is provided, but the player's ability to select content efficiently is reduced
Solution Approach 1:
The patent performs preliminary organization of contents by usage status before display. Contents are pre-categorized into groups such as 'frequently used,' 'occasionally used,' and 'not used,' allowing players to quickly navigate to relevant groups based on their current needs. This preliminary action maintains information completeness while dramatically improving selection efficiency.
Data Source
AI summary
A non-transitory computer readable recording medium storing instructions that cause a computer to function as: a storage device that stores a usage status of each of player's possessed contents in a game; and a control device that: extracts, from the possessed contents, a content group having the usage status that satisfies a specific condition, receives, from a player via a terminal device including a display, a first request to browse the possessed contents, and in response to the first request, causes the display of the terminal device to display a screen including the possessed contents except the content group, the first request being a request for selecting, from the possessed contents, a content to be discarded.


