Game Content Display Prioritization via Multi-Screen Segmentation
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Solution Overview
Problem
Existing online game systems do not effectively enhance player enjoyment of sophisticated game contents, particularly in gasha games where randomly selected game contents are displayed without prioritization or enhanced visualization.
Innovation Solution
A server device with a selection unit, identification unit, and display control unit that prioritizes and visually enhances specific game contents by displaying them in a larger size on a secondary screen, distinguishing them from normal game contents displayed in a smaller size on a primary screen.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If all game contents are displayed in the same size on a single screen, then the display layout is simple and easy to implement, but players cannot effectively appreciate the pictorial patterns of specific game contents
Solution Approach 1:
The patent divides the display into multiple screens: a first screen displaying all game contents in a list format, and a second screen displaying selected game contents in enlarged view. This segmentation allows players to first overview all contents and then focus on specific items with enhanced visual quality, resolving the contradiction between display simplicity and visual appreciation.
Solution Approach 2:
The patent transitions from a single-screen display to a multi-screen display architecture. The first screen provides a comprehensive overview, while the second screen provides detailed enlarged views. This dimensional expansion from 2D list view to 2D detailed view enables both simplicity in overview and high visual quality in detail view.
2Device complexity
If game contents are displayed in a list format with uniform size, then the display structure is simple, but specific game contents cannot be highlighted or prioritized
Solution Approach 1:
The patent extracts specific game contents from the general list display and presents them in a separate second screen with enlarged size. This extraction mechanism allows the system to maintain a simple list structure for overview while providing enhanced, prioritized display for selected contents, thus achieving both structural simplicity and content prioritization capability.
Solution Approach 2:
The patent applies different display qualities to different game contents: uniform size for most contents in the first screen, and enlarged size for selected specific contents in the second screen. This local quality differentiation enables the system to highlight important contents without complicating the overall display structure.
3Device complexity
If only a single screen displays all game contents, then the system is simple to implement, but players experience reduced engagement and satisfaction
Solution Approach 1:
The patent implements a preliminary action where the first screen displays all game contents in advance, allowing players to review and select their preferred contents. Then, the second screen provides enlarged detailed views for the selected contents. This preliminary overview followed by detailed engagement increases player satisfaction while maintaining reasonable system complexity.
Solution Approach 2:
The patent introduces an intermediary mechanism (the selection unit and display control unit) that mediates between the simple list display and the detailed enlarged display. This intermediary layer manages the transition between screens and coordinates the display of different content types, enhancing player engagement without excessively complicating the system implementation.
Data Source
AI summary
One object is to provide a server device that permits players to enjoy provided game contents more effectively. In accordance with one aspect, the server device according to an embodiment includes: a selection unit configured to select, from game contents, a plurality of provided game contents to be provided to a player; an identification unit configured to identify one or more specific game contents satisfying a specific condition and identify one or more normal game contents not satisfying the specific condition, among the plurality of provided game contents; and a display control unit configured to display the one or more specific game contents in a larger size than the one or more normal game contents on a terminal device of the player.


