Game Content Grouping for Player Motivation and System Load

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In game systems where multiple game contents are provided as prizes or rewards, the lack of uniformity in colors, designs, and categories can reduce player motivation and engagement, leading to a decrease in continuous gameplay participation.

Innovation Solution

A computer system that classifies game contents into groups based on attributes, allowing players to select and associate game content groups with unified attributes, such as colors or categories, and enables the exchange of game contents between players, thereby enhancing player motivation and simplifying the gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple game contents with different colors, designs, and categories are provided to players, then player interest and unpredictability are enhanced, but the lack of uniformity reduces player motivation and continuous gameplay participation

Engineering Contradiction:
Improvevariety of game contentsVSAvoidplayer motivation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies local quality by allowing game contents to have different attributes (colors, designs, categories) while introducing a unifying theme or category that connects them. This enables each game content to maintain its unique characteristics while belonging to a coherent group, thus preserving variety while enhancing uniformity and player motivation.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent applies homogeneity by grouping game contents with similar attributes or themes together. By creating sets of game contents that share common characteristics (such as same color schemes, design styles, or category types), the system provides uniformity within groups while maintaining overall variety across different groups, thereby enhancing both player interest and motivation.

Inventive Principle:
Principle #33Homogeneity

2Adaptability or versatility

If players can freely select and exchange game contents, then player engagement increases, but the processing load and system complexity increase

Engineering Contradiction:
Improveplayer selection freedomVSAvoidsystem processing load
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing game contents into distinct groups or categories based on their attributes. This segmentation allows the system to manage and process game contents more efficiently by handling them in organized units, reducing the overall processing load while still enabling players to freely select and exchange contents within and across segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies preliminary action by pre-categorizing and organizing game contents into groups with similar attributes before players make selections. This preliminary organization reduces the complexity of real-time processing during player interactions, as the system only needs to manage exchanges within predefined categories rather than handling all possible combinations of individual game contents.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11865463B2Computer, control method, non-transitory computer-readable medium, and terminal device that execute progress of a game
Publication Date: 2024.01.09 GREE HOLDINGS INC
  • US11865463B2 patent drawing
  • US11865463B2 patent drawing
  • US11865463B2 patent drawing

AI summary

A computer for executing progress of a game by using a game content, the computer including memory and circuitry, the memory configured to store information corresponding to each of a plurality of game contents classified into a plurality of groups associated with an attribute, the circuitry configured to select a first game content from among game contents belonging to a first group among the plurality of groups based on a selection instruction from a player, identify the attribute associated with the selected first game content, select a second game content from among game contents belonging to a second group of the plurality of groups based on the identified attribute, and associate a game content group at least including the selected first game content and the selected second game content with a player and stores the resultant game content group to the memory.