Game Content Identification Image Modification via Parameter Changes

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Solution Overview

Problem

Conventional games increase user burden and complexity as more game contents are added to virtual spaces, requiring more operations and complicating handling.

Innovation Solution

A non-transitory computer readable medium, method, and information processing system that store and manage game contents, allowing users to select and modify game elements through a user interface, displaying identification images based on parameter changes, reducing operational complexity by enabling collective selection and modification of game elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If more game contents are placed in virtual space, then the richness of game content increases, but the complexity of user operation increases

Engineering Contradiction:
Improverichness of game contentVSAvoidcomplexity of user operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges multiple game contents into a group that can be selected and operated collectively. Instead of requiring separate operations for each game content item, the system allows users to select multiple items simultaneously through a unified selection interface, reducing operational complexity while maintaining access to rich game content.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements a universal selection interface that can handle different types of game contents (characters, items, facilities, etc.) through a common interaction mechanism. This multi-functional approach allows the same selection and modification operations to work across diverse game content types, simplifying user interaction regardless of content variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If more game contents are placed in virtual space, then the variety of game elements increases, but the number of operations required increases

Engineering Contradiction:
Improvevariety of game elementsVSAvoidnumber of operations required
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system combines multiple game content selections into a single operational group. Users can select multiple game elements simultaneously and apply modifications to the entire group in one operation, significantly reducing the number of sequential operations required compared to handling each element individually.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements preliminary selection and grouping of game contents before modification operations. By allowing users to pre-select multiple items and prepare them as a group, the system reduces the time required for subsequent modification operations, as the selection and setup work has already been completed.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If individual game contents are handled separately, then precise control is achieved, but operational complexity increases

Engineering Contradiction:
Improveprecise controlVSAvoidoperational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the operational process into two distinct phases: selection phase and modification phase. During the selection phase, users can precisely select individual game contents or groups. During the modification phase, operations are applied to the selected items. This segmentation maintains precise control over which items are affected while simplifying the overall operational structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the scope of operations based on selection state. When individual items are selected, operations apply precisely to those items. When multiple items are grouped, operations apply to the entire group. This dynamic behavior allows the system to adapt between precise individual control and efficient bulk operations, reducing operational complexity while maintaining control precision when needed.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12053694B2Non-transitory computer readable medium, method of controlling a game, and information processing system with modification of identification images based on change to game parameter
Publication Date: 2024.08.06 GREE HOLDINGS INC
  • US12053694B2 patent drawing
  • US12053694B2 patent drawing
  • US12053694B2 patent drawing

AI summary

A system that stores information related to a first plurality of game contents; receives a first user operation to select a second plurality of game contents from among the first plurality of game contents; controls a display to display a plurality of identification images based on information corresponding to the second plurality of game contents; receives a second user operation to change a first parameter corresponding to the second plurality of game contents; and modifies each of the plurality of identification images in accordance with the change to the first parameter.