Electronic Game Content Packaging for Selective Live Updates
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Solution Overview
Problem
Traditional gaming systems are limited by fixed objects and updates, rely on a single point of failure for developer modifications, and lack dynamic character interactions and customizable content, leading to increased memory demands and processing usage.
Innovation Solution
Implementing customizable nested object packages, monitoring service calls, scheduling updates based on priority, determining inter-squad dynamics, providing selective game data updates, generating character actions from user swipes, and using player proxies and search nodes to enhance gameplay dynamics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If fixed objects and updates are used in traditional gaming systems, then system simplicity is maintained, but adaptability and customization are limited
Solution Approach 1:
The system segments game content into modular object packages that can be independently created, customized, and updated. Each package contains specific game objects with defined properties, allowing flexible composition without overwhelming system complexity.
Solution Approach 2:
Object packages are nested within larger game structures, with packages containing objects that can themselves contain sub-objects. This hierarchical nesting enables complex game content to be built from simpler reusable components.
2Reliability
If a single point of failure is used for developer modifications, then system simplicity is maintained, but reliability and availability are reduced
Solution Approach 1:
The modification system is segmented into distributed services that handle different aspects of game content updates. Multiple service calls can be made to different endpoints, eliminating single points of failure while maintaining manageable system architecture.
3Productivity
If all game data is updated simultaneously, then data consistency is maintained, but processing demands and memory usage increase
Solution Approach 1:
Game data updates are segmented into priority-based batches. Critical updates are applied first, followed by non-critical updates, allowing the system to process changes incrementally rather than all at once, reducing peak memory usage and processing demands.
4Adaptability or versatility
If traditional gaming systems are used, then implementation simplicity is maintained, but gameplay dynamics and player engagement are limited
Solution Approach 1:
The system implements dynamic object packages that can be modified and updated without disrupting ongoing games. Game state can transition between different object configurations, enabling dynamic gameplay adjustments while maintaining system manageability through structured update mechanisms.
Data Source
AI summary
Systems and methods for providing a gaming system with particular features are provided herein. In particular, a gaming system can provide nested object packages. In some embodiments, the gaming system can monitor user monitoring service calls in third party platforms and implement associated features. In some embodiments, the gaming system can receive developer modifications and schedule multiple updates of the gaming system. In some embodiments, the gaming system can determine inter squad dynamics based on character traits. In some embodiments, the gaming system can provide modified game data to a first set of users and unmodified game data to a second set of users. In some embodiments, the gaming system can generate actions for groups of characters based on user swipes. In some embodiments, the gaming system can implement a player proxy for a player. In some embodiments, the gaming system can use search nodes and agents to map territories.


