Game System Content Generation for Timed NFT Distribution
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Solution Overview
Problem
Existing game systems using NFTs do not effectively promote the distribution of NFT content, leading to insufficient advantages for users.
Innovation Solution
A game system that includes a server device and terminal device connected via a communication network, capable of associating a first user as an owner of first content, generating second content related to the first content, granting the second content to a second user, and issuing a non-alternative token related to the second content for a predetermined period.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If NFT content is provided to users, then user ownership is established, but user engagement and distribution promotion are insufficient
Solution Approach 1:
The system performs preliminary actions by automatically generating second content based on first content and issuing non-alternative tokens before the user engages with the content. This proactive approach ensures that when users receive NFT content, related derivatives and tokens are already prepared, enhancing immediate engagement and distribution promotion without requiring additional user actions.
2Quantity of substance
If NFT content is granted to users, then content distribution is achieved, but advantages to users are insufficient
Solution Approach 1:
The system creates copies of the original NFT content by generating second content based on first content information. These copies are then wrapped in non-alternative tokens that provide additional advantages to users. The copying process enables users to receive both the original content and its derivatives, enhancing the reliability and value of user acquisition while maintaining distribution effectiveness.
Data Source
AI summary
The present disclosure provides a new game system capable of promoting distribution of a non-fungible token (NFT) content. An example game system comprises: a terminal device for executing a video game including one or more contents used in the video game; a server device connected to the terminal device via a communication network; and at least one processor that: progresses the game; associates a first user as an owner of the first content; generates second content related to the first content based on at least a part of information of the first content; provides the second content to the second user; and issues a non-alternative token related to a second content by a predetermined period after the second content is given to the second user.


