Game Content Training with Dynamic Reference Selection
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Solution Overview
Problem
In games, identifying and training a reference game content with specified parameters is challenging due to varying rankings based on gameplay, requiring time-consuming steps like clearing setting screens and searching for reference game contents, which increases effort and time.
Innovation Solution
A system that identifies and presents a reference game content for training, automatically matching parameters with set game contents without consuming player resources, and provides change information when the reference content changes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the ranking of predetermined parameters is used to identify reference game content, then the reference game content can be dynamically determined based on game progress, but the player cannot easily recognize the reference game content because the ranking changes with gameplay
Solution Approach 1:
The patent applies visual differentiation through icons, markers, or color coding to indicate the reference game content on the display screen. This allows the reference content to be easily recognized by the player even though its ranking position may change during gameplay, resolving the contradiction between dynamic identification and ease of recognition.
2Productivity
If the player must clear the setting screen and search for reference game content to train it, then the training process can be completed, but the time and effort required increases significantly
Solution Approach 1:
The patent displays information about the reference game content directly on the setting screen before the player initiates training. This preliminary presentation of reference content information allows the player to immediately identify and train the reference content without needing to clear screens or search through lists, significantly reducing the time and effort required.
3Productivity
If the player designates set game content for training, then the training can proceed, but the player must manually check setting screens and search through owned character lists to find reference content
Solution Approach 1:
The patent merges the display of reference content information with the setting screen interface. By integrating reference content identification directly into the existing setting workflow, the player can both configure training settings and identify reference content in a single view, eliminating the need to separately search through owned character lists and reducing operational effort.
Data Source
AI summary
A computer-readable non-transitory recording medium records instructions causing a computer to: in response to an input via a terminal device, setting a training game content; displaying a training screen; in response to a player request input via the training screen, increasing a predetermined parameter of the training game; extracting a predetermined number of owned game contents in descending order of a predetermined parameter of the owned game contents; identifying, as a reference game content, the game content having a lowest predetermined parameter; setting, as a set game content, some or all of the owned game contents that have not been extracted; matching the predetermined parameter of the set game content with those of the reference game content; and once the reference game content is changed to another game content in association with an increase in the predetermined parameter of the owned game content, displaying change information.


