Game Control Device Automated Match-Up Execution

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Solution Overview

Problem

Social games lack the depth and engagement of traditional video games, particularly in match-up games like baseball, where simple operations can lead to boredom for players accustomed to more complex gameplay, and the nurturing aspect of character development is time-consuming, making it difficult for players seeking quick, satisfying experiences.

Innovation Solution

A game control system that allows match-ups between player characters with unique identification information, featuring a storage unit for ability values, match-up executing units for both player-initiated and automated matches, and a notifying unit for results and rankings, enabling simple operations and continuous gameplay without player input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If simple operations are used in social games, then ease of operation is improved, but game element complexity deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidgame element complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game system is divided into two independent match-up execution paths: player-initiated match-ups (first match-up executing unit) and automated scheduled match-ups (second match-up executing unit). This segmentation allows the game to provide both simple automated gameplay and complex player-controlled gameplay, resolving the contradiction between ease of operation and game element complexity.

Inventive Principle:
Principle #1Segmentation

2Reliability

If nurturing mode is required for character development, then character ability depth is improved, but time consumption increases

Engineering Contradiction:
Improvecharacter ability depthVSAvoidtime consumption
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system pre-arranges scheduled match-ups in advance (second match-up executing unit) and automatically executes them without requiring player intervention. This preliminary action allows character development to occur automatically over time, providing depth to character abilities while eliminating the need for players to invest continuous time in nurturing mode.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game system automatically executes scheduled match-ups and updates character abilities without player intervention. Characters participate in pre-scheduled match-ups autonomously, allowing character development to serve itself without requiring ongoing player time investment, thus resolving the contradiction between character ability depth and time consumption.

Inventive Principle:
Principle #25Self-service

3Productivity

If automated match-ups are executed without player input, then productivity is improved, but ease of operation deteriorates

Engineering Contradiction:
ImproveproductivityVSAvoidease of operation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system merges player-initiated match-ups and automated scheduled match-ups into a unified game framework. Both types of match-ups coexist and contribute to character development, allowing the system to maintain high productivity through automated gameplay while preserving player control and ease of operation through the optional first match-up executing unit.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9485328B2Game control device, game program, game control method and game system
Publication Date: 2016.11.01 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9485328B2 patent drawing
  • US9485328B2 patent drawing
  • US9485328B2 patent drawing

AI summary

The game control device may include a storage unit, a first match-up executing unit, a character ability updating unit, and a second match-up executing unit. The storage unit stores an ability value of each player character. The first match-up executing unit executes a first match-up between two player characters in response to input of a communication terminal, and to determine a result of the first match-up based on the stored ability value of each player character. The character ability updating unit updates, based on the result of the first match-up, the ability values of the two player characters, and causes the storage unit to store the updated ability values. The second match-up executing unit executes a second match-up between player characters independently from the first match-up without input of the communication terminal, and determines a result of the second match-up based on the stored ability value of each player character.