Game Control Device Automated Match-Up Execution
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Solution Overview
Problem
Social games lack the depth and engagement of traditional video games, particularly in match-up games like baseball, where simple operations can lead to boredom for players accustomed to more complex gameplay, and the nurturing aspect of character development is time-consuming, making it difficult for players seeking quick, satisfying experiences.
Innovation Solution
A game control system that allows match-ups between player characters with unique identification information, featuring a storage unit for ability values, match-up executing units for both player-initiated and automated matches, and a notifying unit for results and rankings, enabling simple operations and continuous gameplay without player input.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If simple operations are used in social games, then ease of operation is improved, but game element complexity deteriorates
Solution Approach 1:
The game system is divided into two independent match-up execution paths: player-initiated match-ups (first match-up executing unit) and automated scheduled match-ups (second match-up executing unit). This segmentation allows the game to provide both simple automated gameplay and complex player-controlled gameplay, resolving the contradiction between ease of operation and game element complexity.
2Reliability
If nurturing mode is required for character development, then character ability depth is improved, but time consumption increases
Solution Approach 1:
The system pre-arranges scheduled match-ups in advance (second match-up executing unit) and automatically executes them without requiring player intervention. This preliminary action allows character development to occur automatically over time, providing depth to character abilities while eliminating the need for players to invest continuous time in nurturing mode.
Solution Approach 2:
The game system automatically executes scheduled match-ups and updates character abilities without player intervention. Characters participate in pre-scheduled match-ups autonomously, allowing character development to serve itself without requiring ongoing player time investment, thus resolving the contradiction between character ability depth and time consumption.
3Productivity
If automated match-ups are executed without player input, then productivity is improved, but ease of operation deteriorates
Solution Approach 1:
The system merges player-initiated match-ups and automated scheduled match-ups into a unified game framework. Both types of match-ups coexist and contribute to character development, allowing the system to maintain high productivity through automated gameplay while preserving player control and ease of operation through the optional first match-up executing unit.
Data Source
AI summary
The game control device may include a storage unit, a first match-up executing unit, a character ability updating unit, and a second match-up executing unit. The storage unit stores an ability value of each player character. The first match-up executing unit executes a first match-up between two player characters in response to input of a communication terminal, and to determine a result of the first match-up based on the stored ability value of each player character. The character ability updating unit updates, based on the result of the first match-up, the ability values of the two player characters, and causes the storage unit to store the updated ability values. The second match-up executing unit executes a second match-up between player characters independently from the first match-up without input of the communication terminal, and determines a result of the second match-up based on the stored ability value of each player character.


