Unified Game Control Button for Mode Switching and Shooting
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current operation control methods for games are cumbersome and complex, leading to low efficiency in user interactions, particularly in switching between display modes and performing shooting functions.
Innovation Solution
An operation control method and apparatus that displays a target button in a game application's graphics user interface, allowing users to perform touch operations to trigger specific functions based on the type of virtual item controlled, motion status, or environment, enabling efficient display mode switching and shooting through a unified touch operation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multiple separate buttons are used for display mode switching and shooting functions, then each function can be controlled independently, but the operation process becomes cumbersome and complex
Solution Approach 1:
The patent combines display mode switching function and shooting function into a single target button. When a touch operation is detected on this button, the system determines the type of virtual item controlled by the current virtual object and automatically triggers the appropriate function (display mode switching or shooting) and corresponding mode, thereby simplifying the operation process and reducing the number of buttons needed.
Solution Approach 2:
The target button is designed to perform multiple functions depending on the context. It can trigger display mode switching for certain virtual item types (e.g., firearms with scopes) and shooting function for other types. The button's functionality is universally adapted based on the virtual item type, motion status, and environment, allowing one button to replace multiple specialized buttons.
2Productivity
If a single button performs multiple functions, then operation efficiency is improved, but the function triggering logic becomes more complex
Solution Approach 1:
The system implements feedback mechanisms by detecting the type of virtual item controlled by the current virtual object, its motion status, and the environment. Based on this feedback information, the system automatically determines which function (display mode switching or shooting) and which mode should be triggered when the target button is pressed, thereby managing the complexity through intelligent decision-making rather than complex hardware design.
Solution Approach 2:
The system performs preliminary determination of the virtual item type, motion status, and environment before the button is pressed. This preliminary action allows the system to pre-calculate which function and mode should be triggered, so that when the button is pressed, the correct function is executed immediately without requiring complex real-time decision-making, thus improving control efficiency.
3Loss of time
If display mode switching and shooting are performed through separate operations, then each operation can be optimized independently, but the overall operation time increases
Solution Approach 1:
By merging display mode switching and shooting functions into a single button operation, the patent eliminates the need for sequential operations. When the target button is pressed, the system determines the appropriate function and mode based on the virtual item type and triggers it immediately, thereby reducing the total operation time while managing complexity through intelligent determination logic.
Data Source
AI summary
Embodiments of this application disclose an operation control method and apparatus, an electronic device, and a storage medium. The method includes: displaying a target button in a graphics user interface of a game application, the target button corresponding to a display mode switching function and a shooting function; determining a type of a virtual item controlled by a current virtual object in the game application; detecting a touch operation on the target button; in response to the detecting, determining a to-be-triggered target function in the display mode switching function and the shooting function and a target mode corresponding to the target function, according to the type of the virtual item controlled by the current virtual object; and performing the target function in the graphics user interface based on the target mode.


