Game Control System for Cooperative Progression Feedback
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Solution Overview
Problem
Conventional social network games lack motivation for players to progress the game cooperatively with friends, as the items received are randomly obtainable and do not effectively convey the cooperative progression of the game.
Innovation Solution
A game control system that associates users, determines the progression degree of associated friends, and provides advantageous effects to the game-playing user when specific conditions are met, such as clearing predetermined stages, enhancing the user's experience and motivation to play cooperatively.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If items are distributed randomly to users based on login numbers, then users can obtain items during game progression, but users cannot realize they are progressing the game cooperatively with friends
Solution Approach 1:
The system provides feedback to the game-playing user by notifying them when their friend has cleared a stage and providing advantageous effects. This feedback mechanism makes the user aware of their friend's progress and the cooperative nature of the game, resolving the information loss about cooperative contribution.
Solution Approach 2:
The system determines in advance whether a friend has cleared a stage and prepares advantageous effects before the user needs them. This preliminary determination ensures that when the user plays, they immediately receive benefits from their friend's prior achievements, reinforcing cooperative progression.
2Productivity
If items are randomly obtainable during game progression, then users can receive items while playing, but users are less motivated to progress the game for helping friends
Solution Approach 1:
The system provides immediate feedback to the user when their friend achieves a stage clearance, notifying them of the advantageous effect. This direct feedback creates a clear connection between the friend's action and the user's benefit, increasing motivation to engage cooperatively.
Solution Approach 2:
The system changes the parameter of item distribution from random to conditional based on friend's stage clearance. This parameter change makes the item acquisition purposeful and tied to cooperative progression, enhancing user motivation to help friends advance.
3Adaptability or versatility
If advantageous effects are provided when friends clear stages, then cooperative progression is enhanced, but the system complexity increases
Solution Approach 1:
The system segments the game into discrete stages that can be independently cleared and tracked. This segmentation simplifies the complexity by breaking down the cooperative progression into manageable, measurable units (stages) rather than tracking continuous or complex game states.
Solution Approach 2:
The system uses clear, discrete parameters (stage clearance status) to trigger advantageous effects rather than complex continuous evaluations. This parameter approach simplifies the control logic by using binary conditions (cleared/not cleared) to determine when to apply benefits.
Data Source
AI summary
A game control device includes an associator configured to associate a game-playing user with one or more users; a game executor configured to execute a game for the game-playing user; a determiner configured to determine whether a progression degree of the game made by the one or more users satisfies a condition; and an effect provider configured to provide the game-playing user with an advantageous effect if it is determined by the determiner that the condition has been satisfied.


