Game Control System for Cooperative Progression Feedback

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Solution Overview

Problem

Conventional social network games lack motivation for players to progress the game cooperatively with friends, as the items received are randomly obtainable and do not effectively convey the cooperative progression of the game.

Innovation Solution

A game control system that associates users, determines the progression degree of associated friends, and provides advantageous effects to the game-playing user when specific conditions are met, such as clearing predetermined stages, enhancing the user's experience and motivation to play cooperatively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If items are distributed randomly to users based on login numbers, then users can obtain items during game progression, but users cannot realize they are progressing the game cooperatively with friends

Engineering Contradiction:
Improvecooperative game progressionVSAvoiduser awareness of cooperative contribution
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system provides feedback to the game-playing user by notifying them when their friend has cleared a stage and providing advantageous effects. This feedback mechanism makes the user aware of their friend's progress and the cooperative nature of the game, resolving the information loss about cooperative contribution.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system determines in advance whether a friend has cleared a stage and prepares advantageous effects before the user needs them. This preliminary determination ensures that when the user plays, they immediately receive benefits from their friend's prior achievements, reinforcing cooperative progression.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If items are randomly obtainable during game progression, then users can receive items while playing, but users are less motivated to progress the game for helping friends

Engineering Contradiction:
Improvegame progression motivationVSAvoidcooperative engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system provides immediate feedback to the user when their friend achieves a stage clearance, notifying them of the advantageous effect. This direct feedback creates a clear connection between the friend's action and the user's benefit, increasing motivation to engage cooperatively.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the parameter of item distribution from random to conditional based on friend's stage clearance. This parameter change makes the item acquisition purposeful and tied to cooperative progression, enhancing user motivation to help friends advance.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If advantageous effects are provided when friends clear stages, then cooperative progression is enhanced, but the system complexity increases

Engineering Contradiction:
Improvecooperative game mechanicsVSAvoidgame control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the game into discrete stages that can be independently cleared and tracked. This segmentation simplifies the complexity by breaking down the cooperative progression into manageable, measurable units (stages) rather than tracking continuous or complex game states.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses clear, discrete parameters (stage clearance status) to trigger advantageous effects rather than complex continuous evaluations. This parameter approach simplifies the control logic by using binary conditions (cleared/not cleared) to determine when to apply benefits.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9868067B2Game control device, game control method, non-transitory computer-readable recording medium, and game system
Publication Date: 2018.01.16 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9868067B2 patent drawing
  • US9868067B2 patent drawing
  • US9868067B2 patent drawing

AI summary

A game control device includes an associator configured to associate a game-playing user with one or more users; a game executor configured to execute a game for the game-playing user; a determiner configured to determine whether a progression degree of the game made by the one or more users satisfies a condition; and an effect provider configured to provide the game-playing user with an advantageous effect if it is determined by the determiner that the condition has been satisfied.