Game Control Device Mediator for Data Sharing and Match Fairness

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Solution Overview

Problem

Conventional game systems lack the functionality to share game data sets between users during a match, which limits the engagement and excitement of the gaming experience.

Innovation Solution

A game control device and method that enables communication between a user terminal and a game server, allowing for match requests, opponent game data group determination, match execution, and data sharing, including updating parameters, strength information, and right transfer mechanisms to enhance user interaction and game dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game data sets are shared between users during a match, then user engagement and amusement are enhanced, but system complexity increases due to additional data management and communication requirements

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a game control device as an intermediary between user terminals to manage game data sharing. This mediator handles the complexity of data management, authentication, and transmission, allowing users to share game data sets without directly exposing their systems to each other, thus enhancing engagement while controlling system complexity through centralized coordination.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The game control device performs multiple functions including match coordination, data validation, user authentication, and data transmission within a single system. This multi-functional approach consolidates complexity into one device rather than requiring separate systems for each function, enabling versatile user engagement features while managing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If opponent game data group determination is implemented, then match fairness and balance are improved, but processing time increases due to data evaluation requirements

Engineering Contradiction:
Improvematch fairnessVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system pre-determines and stores opponent game data groups before matches occur. By preparing and validating data sets in advance, the system ensures match fairness through consistent data selection criteria while reducing real-time processing requirements during actual match execution, thus improving reliability without significant time loss.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent employs parameter-based determination methods to select opponent data groups, using criteria such as difficulty levels, player characteristics, and match conditions. By changing parameters like data selection thresholds and weighting factors, the system achieves fair matching efficiently without requiring complex real-time analysis, balancing fairness with processing speed.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If game data giving functionality is added, then player progression and excitement are enhanced, but security risks increase due to potential data manipulation

Engineering Contradiction:
Improveplayer progressionVSAvoidsecurity risks
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system implements feedback mechanisms where game data transfer is monitored and validated. The game control device verifies the integrity and authenticity of data sets being transferred, providing feedback to prevent malicious or corrupted data from entering the system. This feedback loop enables player progression through data sharing while mitigating security risks through continuous validation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent incorporates prior validation and authentication steps before game data is transferred between users. By checking data integrity, verifying user permissions, and validating data formats in advance, the system cushions against potential security breaches and data manipulation, allowing player progression features to operate safely.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Data Source

PatentUS9707484B2Game control device, control method for game control device, program, and information storage medium
Publication Date: 2017.07.18 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US9707484B2 patent drawing
  • US9707484B2 patent drawing
  • US9707484B2 patent drawing

AI summary

A game control device capable of giving at least one of a plurality of game data sets that are members of an opponent game data group to a user. A match request receiving unit receives a match request sent from a user terminal. An opponent game data group determination unit determines a plurality of game data sets as members of the opponent game data group. In a case where the match request is received, a match executing unit executes a match based on one of the game data group and the game data of the user, and the opponent game data group. In a case where the match is executed, a game data giving unit gives at least one of the plurality of game data sets that are members of the opponent game data group to the user.