Game Control System with Distinct Automatic Settings
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Solution Overview
Problem
Action games can be uninteresting for beginners as they require precise timing and location control, leading to automatic character control, which may result in all characters following the same actions, reducing player engagement.
Innovation Solution
A game system with a manual controller, a first automatic controller, a control switcher, and a second automatic controller, where the first automatic controller's actions are based on different settings than the second, allowing for varied and advantageous gameplay for both the player character and ally characters.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If automatic control is applied to player characters, then beginners can play without difficulty, but all characters follow the same action settings reducing player engagement
Solution Approach 1:
The automatic control system is segmented into multiple independent controllers (first automatic controller for player character, second automatic controller for ally character), each with separate action settings. This allows different action patterns to be assigned to different characters, maintaining variety while providing automatic control for beginners.
Solution Approach 2:
Different action settings are applied locally to different characters. The first automatic controller uses action settings optimized for player character behavior, while the second automatic controller uses different action settings for ally character behavior, creating localized customization without increasing overall system complexity.
2Adaptability or versatility
If manual control is required for player character, then player engagement is maintained, but beginners struggle with timing and location control
Solution Approach 1:
The control system is made dynamic by allowing switching between manual control and automatic control modes. Beginners can start with automatic control and switch to manual control as they become more skilled, while experienced players can remain in manual mode, making the system adaptable to different skill levels.
3Device complexity
If all player characters use the same action setting, then control simplicity is maintained, but gameplay becomes uninteresting
Solution Approach 1:
The control system is divided into separate automatic controllers for different character types (player character and ally character), each with its own action settings. This segmentation allows complexity to be distributed across multiple simple controllers rather than requiring one complex unified controller.
Solution Approach 2:
The automatic control system serves multiple functions by controlling different character types with different action settings. The first automatic controller handles player character actions while the second automatic controller handles ally character actions, making the system multi-functional without increasing individual controller complexity.
Data Source
AI summary
To provide a game program of high interest is an object.Switching between a manual control and an automatic control of a first player character. Performing an automatic control of a second player character acting as an ally of the first player character. The automatic control of the first player character is executed based on different action setting from the automatic control of the second player character.


