Game Control System Dynamic Manager-Player Power Relationship

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional baseball games lack the dynamic power relationship between players and managers, which is a crucial element in real baseball, leading to a less immersive and realistic gaming experience.

Innovation Solution

A game control system that includes a follower character controlling unit, evaluation value setting units, and a management ability setting unit to simulate the management ability of a head character based on the difference in evaluation values between the head and follower characters, affecting the follower's actions and the game's progression.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the game progresses merely in accordance with the manager's command, then the ease of operation is improved, but the realism and immersion of the game deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidrealism
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system dynamically adjusts the follower character's obedience based on the power relationship between manager and player. The follower character's action determination is not static but changes according to the evaluation values, creating a dynamic simulation of real baseball team dynamics where players may or may not follow manager instructions based on their relationship.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the follower character always acts in accordance with the head character's instructions, then the ease of operation is improved, but the complexity of the game system deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidcomplexity of game system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses parameter changes in the form of evaluation values (first evaluation value for manager ability, second evaluation value for player ability) to control the follower character's behavior. By comparing these parameters and calculating the power relationship, the system determines whether the follower character will obey or ignore instructions, adding complexity through parameter-based decision-making rather than simple obedience.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If the power relationship between manager and player is incorporated into the game, then the realism of the game is improved, but the difficulty of detecting and measuring the game state deteriorates

Engineering Contradiction:
ImproverealismVSAvoiddifficulty of detecting and measuring
Core Design Contradiction:
ReliabilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system introduces an intermediary mechanism in the form of evaluation values and power relationship calculations that mediate between the manager's instructions and the follower character's actions. This intermediary layer translates the abstract concept of power relationship into concrete game mechanics that can be detected and measured through the evaluation value comparison.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8622834B2Game control system recording medium and game system control method
Publication Date: 2014.01.07 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8622834B2 patent drawing
  • US8622834B2 patent drawing
  • US8622834B2 patent drawing

AI summary

A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases.