Game Control System Feedback Loop for Designer Stage Refinement
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
User-generated content (UGC) games lack a mechanism to accurately feed back game actions to designers, limiting their ability to enhance and refine game stages based on player interactions, which reduces designer enjoyment and the variety of game stages provided.
Innovation Solution
A game control technology that includes a design module for generating virtual game data, a distribution module for sharing this data, and a display control module to show player actions back to the designer, enabling designers to review and improve game stages based on actual player experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If game actions are not fed back to designers, then system complexity is reduced, but designer enjoyment and ability to refine game stages deteriorates
Solution Approach 1:
The patent implements a feedback mechanism where game actions performed by players are automatically transmitted back to the designers who created the game stages. This allows designers to observe how players interact with their creations, enabling them to refine and improve their game stages based on actual gameplay data, thereby enhancing designer enjoyment without significantly increasing system complexity
Solution Approach 2:
The patent introduces an intermediary system (the game management server) that automatically handles the collection, transmission, and delivery of game action data between players and designers. This intermediary mechanism enables the feedback loop without requiring direct complex interactions between players and designers, thus maintaining system simplicity while achieving the feedback function
2Loss of information
If game actions are fed back to designers, then designer enjoyment and game stage refinement improve, but information processing requirements and system complexity increase
Solution Approach 1:
The system establishes an automated feedback loop where game action data is systematically collected from players, transmitted through the management server, and delivered to designers. This structured feedback mechanism ensures complete information transfer about player interactions while using standardized data formats and automated processes to minimize the complexity increase
Solution Approach 2:
The system enables self-service automation where the management server automatically performs data collection, processing, and distribution without requiring manual intervention. Game actions are automatically tracked and fed back to designers, reducing the need for complex manual information management systems
3Manufacturing precision
If designers can review player actions, then game stage quality improves, but data processing load and time increase
Solution Approach 1:
The system performs preliminary data processing and organization by the management server before delivering game action data to designers. Game actions are collected, structured, and prepared in advance, allowing designers to receive ready-to-analyze data rather than raw unprocessed information, thereby reducing the time designers need to spend on data processing while improving game stage quality
Data Source
AI summary
A designer terminal according to an embodiment of the present invention is a game device operated by a designer. The designer terminal includes a stage setting unit that generates design data on a virtual space, in which players play games, according to instructions from the designer, a stage distributing unit that distributes the generated design data to an external unit, a game action data acquiring unit that acquires game data recording game actions taken in the virtual space at player terminals that have acquired the design data, and a game action reproducing unit that displays, on the screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data.


