Game Control System Feedback Loop for Designer Stage Refinement

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Solution Overview

Problem

User-generated content (UGC) games lack a mechanism to accurately feed back game actions to designers, limiting their ability to enhance and refine game stages based on player interactions, which reduces designer enjoyment and the variety of game stages provided.

Innovation Solution

A game control technology that includes a design module for generating virtual game data, a distribution module for sharing this data, and a display control module to show player actions back to the designer, enabling designers to review and improve game stages based on actual player experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If game actions are not fed back to designers, then system complexity is reduced, but designer enjoyment and ability to refine game stages deteriorates

Engineering Contradiction:
Improvesystem complexityVSAvoiddesigner enjoyment
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent implements a feedback mechanism where game actions performed by players are automatically transmitted back to the designers who created the game stages. This allows designers to observe how players interact with their creations, enabling them to refine and improve their game stages based on actual gameplay data, thereby enhancing designer enjoyment without significantly increasing system complexity

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces an intermediary system (the game management server) that automatically handles the collection, transmission, and delivery of game action data between players and designers. This intermediary mechanism enables the feedback loop without requiring direct complex interactions between players and designers, thus maintaining system simplicity while achieving the feedback function

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If game actions are fed back to designers, then designer enjoyment and game stage refinement improve, but information processing requirements and system complexity increase

Engineering Contradiction:
Improvegame action feedbackVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system establishes an automated feedback loop where game action data is systematically collected from players, transmitted through the management server, and delivered to designers. This structured feedback mechanism ensures complete information transfer about player interactions while using standardized data formats and automated processes to minimize the complexity increase

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system enables self-service automation where the management server automatically performs data collection, processing, and distribution without requiring manual intervention. Game actions are automatically tracked and fed back to designers, reducing the need for complex manual information management systems

Inventive Principle:
Principle #25Self-service

3Manufacturing precision

If designers can review player actions, then game stage quality improves, but data processing load and time increase

Engineering Contradiction:
Improvegame stage qualityVSAvoiddata processing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary data processing and organization by the management server before delivering game action data to designers. Game actions are collected, structured, and prepared in advance, allowing designers to receive ready-to-analyze data rather than raw unprocessed information, thereby reducing the time designers need to spend on data processing while improving game stage quality

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8529344B2Game control program, game device and game control method, management server, and data managing method
Publication Date: 2013.09.10 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8529344B2 patent drawing
  • US8529344B2 patent drawing
  • US8529344B2 patent drawing

AI summary

A designer terminal according to an embodiment of the present invention is a game device operated by a designer. The designer terminal includes a stage setting unit that generates design data on a virtual space, in which players play games, according to instructions from the designer, a stage distributing unit that distributes the generated design data to an external unit, a game action data acquiring unit that acquires game data recording game actions taken in the virtual space at player terminals that have acquired the design data, and a game action reproducing unit that displays, on the screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data.