Game Control Device Directional Feint Motion Selection
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Solution Overview
Problem
Conventional soccer games require complex operations to perform desired feint motions and users struggle to control the direction of feint motions accurately.
Innovation Solution
A game control device and system that includes direction obtaining, motion data selection, and user character control means to allow users to perform desired motions and feint motions by designating directions, with motion data correlated to relative directions, enabling simple and intuitive control.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional operation methods are used to control user character motions, then the user can perform basic movements, but the operation becomes complicated when trying to execute desired feint motions among multiple types
Solution Approach 1:
The motion control system segments different motion types (movement motion, feint motion, pass motion, shoot motion) into distinct categories. Each motion type is stored as separate motion data with unique identifiers. The control unit selectively reproduces only the required motion data based on the operation type, avoiding the complexity of handling all motion types through a single complex control mechanism.
Solution Approach 2:
Multiple kinds of motion data are prepared and stored in advance in the storage unit. The motion data includes pre-defined movement motions, feint motions, pass motions, and shoot motions. When the user performs an operation, the control unit retrieves the pre-prepared motion data corresponding to the desired motion type, eliminating the need for complex real-time computation or multiple sequential operations.
2Measurement precision
If the user performs direction designating operations to control user character movement, then the user can move the character in desired directions, but cannot accurately control the direction of feint motions
Solution Approach 1:
The motion data is organized with local quality differentiation - each motion type (movement, feint, pass, shoot) has its own dedicated data structure with specific directional characteristics. The feint motion data includes predetermined directions (forward, backward, left, right) that are locally optimized for feint motion execution. This allows accurate directional control for feint motions without requiring the user to understand complex directional relationships.
Solution Approach 2:
The control unit acts as an intermediary between the user's simple direction designating operation and the complex motion execution. When the user inputs a direction for feint motion, the control unit translates this simple input into the appropriate pre-defined motion data, mediating between the user's intuitive control and the precise motion reproduction to achieve accurate directional control.
Data Source
AI summary
A game control device includes a direction obtaining unit, a motion data selection unit, and a user character control unit. In a case where a direction designating operation is performed by a user, the direction obtaining unit obtains a relative direction of the direction designated through the direction designating operation relative to the forward direction of a user character. The motion data selection unit selects any of motion data correlated to a type to which the relative direction obtained by the direction obtaining unit belongs from among the motion data stored in a unit that stores a type of a relative direction relative to the forward direction of the user character and a plurality of kinds of motion data so as to be correlated to each other. The user character control unit causes the user character to perform a motion in accordance with the selected motion data.


