Game Operation Control Position Adjustment With Live Feedback

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Solution Overview

Problem

Existing game applications require users to preview adjustment effects on operation controls through static images, necessitate starting a game battle to assess position appropriateness, and reopen settings for adjustments, leading to inefficient position adjustment processes.

Innovation Solution

A method and apparatus that allow operation controls to switch from a fixed to an adjustable state via a state switching operation, enabling real-time position adjustment and immediate feedback on virtual object control, without reopening settings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the user adjusts the display position of the operation control through the setting interface with static image preview, then the adjustment operation can be performed, but the user cannot determine whether the operation control is adjusted to an appropriate display position without starting a game battle

Engineering Contradiction:
Improveoperation control position adjustmentVSAvoidtime for position adjustment
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent applies the dynamics principle by enabling real-time adjustment of operation control display positions during the game battle interface rather than requiring users to switch to a static setting interface. The operation controls can be dynamically repositioned during gameplay, allowing immediate perception of adjustment effects without restarting or leaving the game session.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements feedback by allowing users to immediately perceive the adjustment effect of operation controls through actual game battle operation. The system provides real-time feedback on whether the operation control is positioned appropriately by allowing users to trigger and test the control's function directly in the game context, rather than relying on static image previews.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If the user needs to reopen the setting interface to adjust the display position again, then further adjustments can be made, but the adjustment efficiency is reduced

Engineering Contradiction:
Improveoperation control position adjustmentVSAvoidposition adjustment efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent enables dynamic adjustment of operation control positions directly within the game battle interface, eliminating the need to repeatedly switch to and from the setting interface. Users can adjust positions on-demand during gameplay, maintaining high adjustment efficiency while ensuring optimal control positioning.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the operation control is adjusted in the setting interface, then the display position can be changed, but the adjustment effect cannot be perceived without starting a game battle

Engineering Contradiction:
Improveoperation control position adjustmentVSAvoidadjustment effect perception
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent implements immediate feedback by allowing users to perceive the adjustment effect of operation controls through actual game battle operation. The system enables users to trigger and test the control's function directly in the game context, providing real-time confirmation of whether the positioning meets requirements without relying on static image previews.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12447404B2Position adjustment method and apparatus for operation control, terminal, and storage medium
Publication Date: 2025.10.21 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12447404B2 patent drawing
  • US12447404B2 patent drawing
  • US12447404B2 patent drawing

AI summary

A position adjustment method and apparatus for an operation control, a terminal, and a storage medium. The method includes: displaying a user interface of a game session based on a starting operation for the game session, switching a first operation control from a fixed state to an adjustable state based on a first state switching operation, adjusting, in the adjustable state, a display position of the first operation control based on an adjustment operation for the first operation control, and controlling, in the adjustable state, a virtual object in the game session to perform an action corresponding to the first operation control based on a trigger operation for the first operation control.