Game Control Program Object Transformation Erasure

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Solution Overview

Problem

Current puzzle games lack originality and quality of entertainment in terms of object arrangement and erasure mechanics, limiting player engagement and strategic depth.

Innovation Solution

A game control program that allows users to change the arrangement of objects in a two-dimensional or three-dimensional game field, temporarily transforms objects meeting a predetermined condition before erasure, and continuously determines new objects meeting the condition for erasure, creating a chain reaction of erasures and enhanced gameplay possibilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If objects are erased immediately after meeting the arrangement condition, then the erasure process is simple and fast, but the gameplay lacks strategic depth and entertainment quality

Engineering Contradiction:
Improveerasure speedVSAvoidgameplay strategic depth
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by temporarily changing the kind of objects that meet the arrangement condition before erasing them. This preliminary transformation creates new possibilities for further erasures, adding strategic depth while maintaining efficient gameplay flow. The system prepares objects for potential chain reactions before execution.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces dynamics by making the object transformation temporary and time-limited. Objects change kind during a predetermined time period, creating dynamic gameplay where players must act quickly and strategically. This temporal limitation adds urgency and complexity to the erasure process.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the kind of objects is changed temporarily before erasure, then the gameplay becomes more engaging and strategic, but the process complexity increases

Engineering Contradiction:
Improvegameplay engagementVSAvoidcontrol process complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies self-service by having the system automatically determine and select objects that meet the arrangement condition without requiring manual intervention. The control unit autonomously identifies objects, changes their kinds, and manages the erasure process, reducing operational complexity while maintaining high engagement.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements feedback by continuously determining objects that meet the arrangement condition during the time period when object kinds are changing. This feedback loop allows the system to adapt and identify new objects for erasure based on the dynamic state of the game field, managing complexity through intelligent automation.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If objects are selected for erasure and then their kind is changed, then new erasure opportunities are created, but the time required for the process increases

Engineering Contradiction:
Improveerasure opportunitiesVSAvoidtime lapse
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent applies periodic action by implementing a predetermined time period for object kind changes. This time limitation creates periodic cycles of transformation and erasure, ensuring that the process remains manageable while still providing multiple erasure opportunities. The periodic nature adds rhythm and structure to the gameplay.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent maintains continuity of useful action by continuously determining objects that meet the arrangement condition during the time period. This continuous evaluation ensures that no potential erasure opportunities are missed, maximizing versatility while keeping the time lapse controlled through the predetermined duration.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8317582B2Game control program, game device and game control method
Publication Date: 2012.11.27 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8317582B2 patent drawing
  • US8317582B2 patent drawing
  • US8317582B2 patent drawing

AI summary

A game device includes an object arrangement changing unit for changing the arrangement of objects, which are of plural kinds, placed in a game field following an instruction from a user, an arrangement condition determining unit for determining objects that meet an arrangement condition for erasure out of a plurality of objects placed in the game field and selecting the objects that meet the arrangement condition as objects to be erased, an object kind changing unit for changing the kind of the objects selected as objects to be erased, and an object erasing unit for erasing the objects selected as objects to be erased. The arrangement condition determining unit determines again objects that meet the arrangement condition and further selects objects that newly meet the arrangement condition as objects to be erased, during a time from when the kind of the objects selected as objects to be erased is changed by the object kind changing unit until when the objects are erased by the object erasing unit.