Game Control Program Using Reference and Target Indicators for Timing Precision

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Solution Overview

Problem

Existing music games lack an effective way to guide users in making precise timing operations, leading to difficulties in maintaining synchronization with rhythm and scoring accurately.

Innovation Solution

A game control program that displays reference, target, and operation indicators on a touch panel, allowing users to recognize specific operations by detecting contact with predefined points and guiding the slide-operational direction, thereby determining the game result based on the operation's timing and accuracy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional music game interfaces are used without reference indicators and slide operations, then the device complexity is low, but the timing precision and operation accuracy are insufficient

Engineering Contradiction:
Improvetiming precisionVSAvoidinterface complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The interface is segmented into multiple functional indicator elements (reference indicator, target indicator, operation indicator) that work together to provide comprehensive timing guidance. Each indicator serves a specific purpose in helping users achieve precise timing operations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The reference indicator and target indicator are displayed in advance before the operation is required, allowing users to prepare and understand the upcoming operation timing and expected accuracy level beforehand.

Inventive Principle:
Principle #10Preliminary action

2Manufacturing precision

If simple contact detection is used, then the ease of operation is high, but the operation accuracy and timing precision are insufficient

Engineering Contradiction:
Improveoperation accuracyVSAvoidoperation complexity
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The system provides continuous visual feedback through the movement and interaction of multiple indicators. The target indicator moves toward the reference indicator, and the operation indicator shows the cross position, giving users real-time feedback on their operation timing and accuracy.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The indicators are dynamic rather than static. The target indicator continuously moves toward the reference indicator, and the operation indicator's cross position changes dynamically, requiring users to adapt their timing continuously for accurate operations.

Inventive Principle:
Principle #15Dynamics

3Loss of information

If no guidance indicators are provided, then the interface is simple, but the user understanding of operation timing and direction is poor

Engineering Contradiction:
Improveinformation provisionVSAvoidinterface elements
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

Different indicator types use distinct visual characteristics (colors, shapes, positions) to convey different types of information. The reference indicator, target indicator, and operation indicator are visually differentiated to help users quickly understand their respective functions and the current operation state.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS10322344B2Game control program, game system, and game control method for displaying reference indicator and target indicator
Publication Date: 2019.06.18 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10322344B2 patent drawing
  • US10322344B2 patent drawing
  • US10322344B2 patent drawing

AI summary

A game method is performed by one or more computers. The method may include, but is not limited to: displaying, on a display, 1) at least one reference indicator; 2) at least one target indicator; and 3) at least one operation indicator; recognizing, as the specific operation, a detected series of operations that an indictor gets contact with a predefined point of the detection area, before on the detection area the indicator slides while keeping the indicator in contact with the detection area; displaying, on the display, a guide indicator for guiding a slide-operational direction to which the indicator is operated to be slide; determining whether the specific operation responsive to the change of the cross position; and reflecting a result of the determination to a game result.