Game Control Program Using Dynamic Terrain Slope

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Solution Overview

Problem

Existing game systems lack enhanced entertainment capabilities and interactive depth, relying solely on manual manipulation of rails to guide characters to a goal without advanced AI or dynamic terrain control.

Innovation Solution

A game device incorporating an artificial intelligence unit, user interface for tilting the ground, and slope controllers to create a dynamic terrain that allows characters to move autonomously and interactively, combining passive and active movement modes with character combination and division mechanics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If manual manipulation of rails is used to guide characters, then the game is simple to operate, but the entertainment capability and interactive depth are insufficient

Engineering Contradiction:
Improveentertainment capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces terrain as an intermediary element between the player and the character. Instead of directly manipulating the character, the player manipulates the terrain (raising/lowering ground, creating slopes) which then indirectly controls character movement. This intermediary mechanism significantly enhances entertainment capability and interactive depth while maintaining operational simplicity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The terrain in the game is made dynamic and changeable during gameplay. Players can raise and lower terrain in real-time, creating dynamic slopes and obstacles that actively influence character movement. This dynamic environment transformation provides rich interactive depth and entertainment while the control mechanism remains simple (raise/lower commands).

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the player directly controls character movement, then the control is precise, but the game lacks indirect control mechanics and interactive depth

Engineering Contradiction:
Improvecontrol precisionVSAvoidinteractive depth
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The terrain serves as a mediator between player input and character movement. Players issue raise/lower commands to the terrain, and the character responds by moving along the resulting slopes. This indirect control mechanism maintains precision (through slope angle control) while adding significant interactive depth (through terrain shaping capabilities).

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If advanced AI and dynamic terrain control are added, then entertainment capability is enhanced, but the device complexity increases

Engineering Contradiction:
Improveentertainment capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is segmented into distinct functional modules: terrain generation module, character control module, and AI module. Each module handles specific tasks independently, making the overall complex system manageable and maintainable. The terrain is divided into discrete controllable segments that can be raised or lowered independently, simplifying the control logic despite the complex visual result.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances entertainment by providing a dynamic and challenging gameplay experience where players indirectly control characters using terrain manipulation, adjusting difficulty levels through character vitality and terrain interactions, and offering varied gameplay modes and rewards.

Implementation Method 1

a slope controller which controls the slope of the ground based upon the operation input that the user interface has received

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS8231468B2Game control program, game machine, and game control method
Publication Date: 2012.07.31 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8231468B2 patent drawing
  • US8231468B2 patent drawing
  • US8231468B2 patent drawing

AI summary

The present invention provides a game device with enhanced entertainment capabilities.In a game device, a slope controller controls the inclination of the ground on which a character is placed, based on an operation instruction input by a player via a controller. An independent mode controller controls the character so that the character performs an action determined by an artificial intelligence unit, when the inclination of the ground is smaller than a certain value. A dependent mode controller controls the character so that the character rolls on the ground, when the inclination of the ground is greater than a certain value. The player tilts the ground to roll the character in a desired direction so as to lead the character to the goal.