Game Apparatus Control Amount Calculation via Sound and Input Merging

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Solution Overview

Problem

Existing game technologies that rely solely on sound property data from microphones for game interactions often fail to provide an engaging experience due to inaccurate calculations of control amounts, leading to unamusing gameplay.

Innovation Solution

The solution involves calculating control amounts by combining sound property data with a second input variable from user operations, enhancing the accuracy and amusement of game interactions by incorporating both sound and operational inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If only sound property data from microphone is used to calculate control amount, then the game interaction is simple to operate, but the control accuracy and game amusement are insufficient

Engineering Contradiction:
Improvegame interaction simplicityVSAvoidcontrol amount accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent combines sound property data from microphone with operation input data from controller to calculate the control amount. This merging of multiple input sources resolves the contradiction by maintaining operational simplicity through voice commands while improving control accuracy through the additional dimension of controller input data.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent changes the parameters used for control amount calculation from solely sound-based parameters to a composite of sound properties and operation input parameters. This parameter expansion enables more accurate control determination while preserving the ease of voice-based interaction.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If only sound property data is referred to for calculating control amount, then the input method is simple, but the game experience becomes unamusing

Engineering Contradiction:
Improveinput method simplicityVSAvoidgame amusement quality
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

By merging sound property data with operation input data, the system enhances game amusement quality while preserving input simplicity. The combined data sources enable more nuanced and engaging game interactions without complicating the user input process.

Inventive Principle:
Principle #5Merging (Combining)

3Device complexity

If sound property data alone is used, then the system complexity is low, but the control determination accuracy is insufficient

Engineering Contradiction:
Improvesystem complexityVSAvoidcontrol amount determination accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent merges sound property data with operation input data to improve control determination accuracy. This combination increases system complexity only to the extent necessary for data integration, while delivering significant improvements in measurement precision for control amounts.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system changes from using single sound-based parameters to composite parameters incorporating both sound properties and operation inputs. This parameter transformation improves control determination accuracy while maintaining manageable system complexity through standardized data processing.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9339725B2Game program and game apparatus
Publication Date: 2016.05.17 NINTENDO CO LTD
  • US9339725B2 patent drawing
  • US9339725B2 patent drawing
  • US9339725B2 patent drawing

AI summary

When an operator blows a breath of a strength S on a microphone 34, for example, clouds C move in directions of vectors (A) at an initial velocity (constant L×breathing strength S/magnitude of vector A1). The vector A1 is a vector spanning from a reference point 105 to a center of the cloud C1. For example, even when the operator blows a breath of the same strength, the clouds C do not move in the same direction at the same velocity but a moving velocity and a moving direction of each cloud C vary depending on each position of the clouds C. Therefore, amusement of a game can be enhanced.