Game Control System Switching Manual and Automatic Operation Modes

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Solution Overview

Problem

Conventional game programs often lead unskilled players to a stalemate, reducing game enjoyment and interest, as they require complex actions for progression, and automated operation data simplifies the game, lowering difficulty and fun.

Innovation Solution

A game system with a computer-readable storage medium that includes a game program enabling manual and automatic operation control of a player character, allowing players to switch between manual and automatic control, and using pre-stored operation data to assist in game progression without simplifying the experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If automated operation data is used to control character motion, then ease of operation is improved, but game difficulty and fun are reduced

Engineering Contradiction:
Improveease of operationVSAvoidgame difficulty
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system dynamically switches between manual and automatic operation modes based on the player's needs. The operation mode is not fixed but can be changed during gameplay, allowing the system to adapt to different situations and player skill levels, thus maintaining both ease of operation and game difficulty.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Instead of fully automating the operation, the system provides partial automation where only specific motion sequences can be automatically executed. Players still need to manually operate for other actions, maintaining game challenge while providing assistance when needed.

Inventive Principle:
Principle #16Partial or excessive action

2Productivity

If manual operation control is required for complex actions, then game difficulty and fun are maintained, but unskilled players reach stalemate and cannot proceed

Engineering Contradiction:
Improvegame difficultyVSAvoidease of operation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system introduces an intermediary automatic operation mode that acts as a bridge between complete manual control and full automation. This intermediary mode provides pre-programmed motion sequences that help unskilled players overcome difficult sections without completely removing the need for manual operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Complex motion sequences are pre-programmed and stored as automatic operation data before gameplay. When players need assistance, these pre-prepared sequences can be executed, eliminating the need for players to learn and execute complex manual operations from scratch.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If clue display is provided for solving game, then unskilled players can proceed, but it does not help with complex action operations in action games

Engineering Contradiction:
Improveease of operationVSAvoidgame progression
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system replaces textual clue displays with actual automatic motion execution. Instead of showing players what to do through text or visual hints, the system directly executes the motion sequences, substituting information provision with direct action demonstration.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS8366528B2Computer readable storage medium having game program stored thereon, game apparatus, and game control method
Publication Date: 2013.02.05 NINTENDO CO LTD
  • US8366528B2 patent drawing
  • US8366528B2 patent drawing
  • US8366528B2 patent drawing

AI summary

Manual operation means controls a motion of an operation target character in accordance with operation data outputted from an input device. Automatic motion control means controls the motion of the operation target character in accordance with a series of pieces of operation data which are prepared in advance. Game control means performs a first process when a first condition is satisfied as a result of control of the motion of the operation target character by the manual operation means only in a predetermined interval in a game in progress, performs a second process which is different from the first process when a second condition is satisfied, and executes the first when the control of the motion is performed by the automatic motion control means in at least a part of the interval regardless of whichever condition is satisfied.