Game Control Switchover With Feedback and Input Reconciliation

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Solution Overview

Problem

The challenge of smoothly transitioning control in computer games, particularly in scenarios involving multiple players or AI agents, is complex due to the numerous degrees of freedom in game inputs, leading to difficulties in synchronizing control schemes and ensuring seamless gameplay.

Innovation Solution

An assembly of instructions is executed by a processor to communicate the current game state to a new player, allowing time to catch up, detect control, and reconcile any differences in control schemes, using visual, auditory, and haptic feedback to facilitate a smooth switchover.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If control is passed from one player to another in a computer game, then the new player can take over the game, but the transition may cause loss of time and errors in assuming control

Engineering Contradiction:
Improvecontrol transition capabilityVSAvoidtime to catch up to the game
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by detecting when a player is away from the game and automatically executing game actions during their absence. This prepares the game state in advance so that when the player returns, the transition is smoother and requires less catch-up time, resolving the contradiction between enabling control transfer and minimizing time loss.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback to the new player about the current game state and any errors in assuming control. This feedback mechanism helps the player quickly understand what actions are needed, reducing the time required to catch up while maintaining adaptability in control transition.

Inventive Principle:
Principle #23Feedback

2Reliability

If the game provides detailed feedback to help new players assume control, then errors are reduced, but the device complexity increases

Engineering Contradiction:
Improveaccuracy of control assumptionVSAvoidcomplexity of control system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The controller device performs self-service by automatically detecting when control should be transferred and executing the transition without requiring complex external systems. The controller monitors its own usage state and autonomously manages the control switchover process, reducing overall system complexity while maintaining high reliability in control assumption.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If the system allows the new player time to catch up to the game, then control transition is smoother, but the productivity of the game decreases

Engineering Contradiction:
Improvesmoothness of control transitionVSAvoidgameplay progress
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system executes preliminary actions during the player's absence, performing necessary game actions in advance. This allows the game to maintain productivity and progress while the player is away, and when the player returns, the transition is smooth because the system has already prepared the appropriate game state and actions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260014460A1Smooth Switchover of Computer Game Control
Publication Date: 2026.01.15 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20260014460A1 patent drawing
  • US20260014460A1 patent drawing
  • US20260014460A1 patent drawing

AI summary

Techniques are described for smooth switchover of computer game control. The current states of game input is communicated to a new player assuming control. The new player is allowed time to catch up to the game. New player control is detected, and any errors are communicated to the new player. If there are differences between the old control scheme and that of the new player, they are reconciled. The outgoing player is adjusted to the transition.