Game Controller Audio Control via Mobile App Segmentation

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Solution Overview

Problem

Conventional game controllers lack flexibility and user-centric control options, particularly in audio settings, which can hinder the gaming experience by not allowing real-time adjustments and customization during gameplay.

Innovation Solution

A game controller system with a mobile app that wirelessly communicates with the controller via Bluetooth or Wi-Fi, enabling users to adjust settings and profiles dynamically, including audio controls, through a graphical user interface that provides customizable and intuitive access to audio settings, even during active gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional game controllers are used, then the device structure is simple, but the audio control flexibility and real-time adjustment capability are limited

Engineering Contradiction:
Improveaudio control flexibilityVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the controller into two functional parts: a simplified physical controller for basic input and a mobile device that houses the complex audio control interface and processing capabilities. This segmentation allows the controller to remain simple while gaining advanced audio control flexibility through the paired mobile device.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The mobile device serves multiple functions: it acts as the audio control interface, provides real-time adjustments, stores audio profiles, and communicates with the controller via Bluetooth or Wi-Fi. This multi-functionality consolidates complex capabilities into a single universal device rather than embedding them all in the controller.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If audio controls are integrated into the controller, then the control accessibility is improved, but the real-time adjustment capability during gameplay is hindered

Engineering Contradiction:
Improvecontrol accessibilityVSAvoidreal-time adjustment capability
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

Audio profiles and settings are pre-configured and stored in the mobile device before gameplay begins. During gameplay, users can instantly switch between pre-prepared profiles or make rapid adjustments without navigating complex menus, eliminating the time loss that would occur with on-the-fly configuration.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates and stores copies of audio profiles in the mobile device's memory. These profile copies can be quickly loaded and applied during gameplay without requiring reconfiguration, enabling instant switching between different audio settings while maintaining ease of operation.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If a mobile app is added for audio control, then the customization capability is enhanced, but the device complexity increases

Engineering Contradiction:
Improvecustomization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The mobile application serves as an intermediary layer between the user and the controller's audio system. It provides the comprehensive customization interface and processing power, while communicating with the controller through standard Bluetooth or Wi-Fi protocols. This intermediary approach enhances customization without requiring direct modification of the controller's internal complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240050844A1Video game controller with audio control
Publication Date: 2024.02.15 VOYETRA TURTLE BEACH INC
  • US20240050844A1 patent drawing
  • US20240050844A1 patent drawing
  • US20240050844A1 patent drawing

AI summary

This disclosure describes a system that allows a user to control the audio of a headset from a game controller. Audio controls are displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the audio controls. The audio controls may be updated via the game controller or the app while the game controller and headset are being used.