Game Controller Input Device Dynamic Mechanical Resistance Configuration
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Solution Overview
Problem
Game controllers that provide a realistic user experience through feedback, such as haptic resistance, are often expensive and incompatible with various video games due to specialized and costly circuitry, limiting their compatibility and usability.
Innovation Solution
An information handling system determines the configuration of a game controller's input device based on gameplay events, adjusting mechanical resistance settings and positions to enhance the user experience, allowing for dynamic changes in resistance and feel, thereby simulating different gameplay scenarios without the need for multiple controllers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If specialized circuitry is added to provide realistic feedback, then user experience is improved, but device complexity and cost increase
Solution Approach 1:
The patent replaces complex specialized circuitry with a software-based configuration system that controls a universal adjustable resistance device. The system uses software to determine and apply appropriate mechanical resistance settings based on gameplay events, substituting electronic complexity with a more universal mechanical control approach that achieves similar feedback effects without requiring game-specific specialized circuitry.
Solution Approach 2:
The patent implements a universal adjustable resistance device that can be configured through software to work with multiple different video games. Instead of creating specialized circuitry for each game, the system uses a single multi-functional device with software-controlled configuration, allowing one device to serve multiple purposes across different gaming scenarios.
2Reliability
If specialized circuitry is added to provide realistic feedback, then user experience is improved, but cost increases
Solution Approach 1:
The patent replaces expensive specialized circuitry with a software-based configuration system controlling a universal adjustable resistance device. This substitution reduces manufacturing costs by eliminating the need for costly game-specific electronic components while maintaining the ability to provide realistic feedback through software-controlled mechanical resistance adjustment.
Solution Approach 2:
The patent changes the approach from hardware customization to software parameter configuration. Instead of manufacturing different hardware for each game, the system adjusts software parameters and mechanical resistance settings to achieve game-specific feedback effects, significantly reducing manufacturing complexity and cost.
3Device complexity
If fixed configuration is used, then device complexity is reduced, but adaptability to different games decreases
Solution Approach 1:
The patent transforms the static fixed configuration into a dynamic software-controlled system. The adjustable resistance device can be reconfigured through software based on different gameplay events and game types, allowing the same physical device to adapt its characteristics dynamically without increasing physical complexity.
Solution Approach 2:
The patent uses software to change operational parameters of the resistance device based on gameplay requirements. By adjusting mechanical resistance settings and configuration parameters through software rather than physical reconfiguration, the system achieves high adaptability while maintaining simple device structure.
Data Source
AI summary
An information handling system includes a memory and a processor coupled to the memory. The processor is configured to detect, during execution of a video game application, a gameplay event associated with the video game application. The processor is further configured to determine a mechanical resistance setting associated with an input device of a game controller and to determine one or more positions of the input device at which the mechanical resistance setting is to be applied. The mechanical resistance setting is associated with the gameplay event. The processor is further configured to send, to the game controller, a control signal indicating a configuration of the input device. The configuration is associated with the mechanical resistance setting and the one or more positions.


