Game Controller Keyboard Signal Output for Mouse Compatibility

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Solution Overview

Problem

Users of general-purpose personal computers who prefer to use game machine controllers for gaming experience difficulties when trying to combine the controller with a mouse, as the system prioritizes input from the controller over the mouse, leading to unnatural and inaccurate input conversions.

Innovation Solution

A game machine controller designed to be used in combination with a mouse, featuring a directional pad for vertical/horizontal input and a stick input device for non-limited direction input, with a control mechanism that outputs signals as keyboard control signals to the computer, allowing simultaneous recognition of both controller and mouse inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If the game machine controller is used alone to provide both vertical/horizontal input and directional input, then the controller structure is simple, but the input accuracy and user preference satisfaction deteriorate when users want to use mouse for more accurate directional input

Engineering Contradiction:
Improvecontroller structureVSAvoidinput accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent divides the input functions into two separate devices: the game machine controller handles vertical/horizontal input through its directional pad, while the mouse handles directional input. This segmentation allows each device to specialize in its optimal function, improving overall input accuracy without complicating the controller structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent makes the game machine controller multi-functional by enabling it to work with both the keyboard/mouse system and provide its own directional input. The controller serves as both a standalone input device and a complementary device to the mouse, allowing users to switch between different input modes based on their preferences and game requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the system prioritizes controller input over mouse input, then the controller function is enhanced, but the mouse input recognition and processing deteriorate

Engineering Contradiction:
Improvecontroller functionVSAvoidmouse input recognition
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements dynamic input handling where the system can switch between different input modes. The game machine can dynamically adjust which input device is active based on the current game state and user preferences, allowing seamless transitions between controller-only mode, mouse-only mode, and combined mode, thereby enhancing both controller functionality and mouse input recognition.

Inventive Principle:
Principle #15Dynamics

3Reliability

If the game machine recognizes only controller signals, then the controller compatibility is ensured, but the ability to simultaneously recognize both controller and mouse inputs deteriorates

Engineering Contradiction:
Improvecontroller compatibilityVSAvoiddual input recognition
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The game machine is designed with multi-functional input recognition capabilities. It can universally accept and process both traditional controller signals and keyboard/mouse signals simultaneously. The system includes multiple input terminals and signal processing paths that allow it to handle different input types without compromising compatibility with either device type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10773155B2Game machine controller
Publication Date: 2020.09.15 HORI CO LTD
  • US10773155B2 patent drawing
  • US10773155B2 patent drawing
  • US10773155B2 patent drawing

AI summary

A game machine controller, which is used in combination with a mouse and is connected to a game machine to be used is improved so that a user is free from feeling strange about its input.As illustrated in FIG. 6 (A), a game machine controller (1) and a mouse (2) are connected to a game machine (3) via an output cable (172) and a mouse cable (210), respectively. A signal output from the game machine controller (1) to the game machine (3) is a keyboard control signal generally output from a keyboard to the game machine (3). With this, the game machine (3) recognizes the game machine controller (1) as the keyboard. As a result, the game machine (3) receive and recognize WASD input in a vertical or horizontal direction from the game machine controller (1) and input from the mouse (2) in a direction that is not limited to the vertical or horizontal direction.