Game Controller Lever Mechanism for Middle Finger Trigger Activation
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Solution Overview
Problem
Existing game controllers often require index fingers to perform multiple functions, leading to overlapping movements and reduced dexterity due to the placement of triggers, which can hinder efficient gaming performance.
Innovation Solution
Incorporating a lever mechanism on the game controller that allows middle fingers to activate additional triggers through pulling, flicking, or pushing actions, providing separate and efficient control over game functions without interfering with index finger operations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If triggers are placed on the front of the game controller, then index fingers can easily activate them, but middle fingers overlap with index fingers and interfere with their movements
Solution Approach 1:
The patent relocates triggers from the front surface to the side surface of the controller, utilizing a different spatial dimension. This allows middle fingers to access triggers without overlapping with index fingers, resolving the interference issue while maintaining ease of operation.
Solution Approach 2:
The patent divides the control surface into distinct zones: front surface for index finger operations and side surface for middle finger operations. This segmentation allows each finger type to operate independently without interference, improving overall control efficiency.
2Adaptability or versatility
If multiple functions are assigned to index fingers, then the controller can be operated with fewer fingers, but finger dexterity and movement efficiency are reduced
Solution Approach 1:
The patent segments functions by finger type: index fingers handle front surface controls while middle fingers handle side surface triggers. This functional segmentation distributes the workload across different fingers, maintaining versatility while preserving individual finger dexterity and reducing movement interference.
Data Source
Figure 1A
Figure 1B
Figure 2~3A
AI summary
The present invention is a game controller including a housing; a plurality of game controls disposed on a first side of the housing; a lever disposed on a second side of the housing; a first switch configured to contact a first end region of the lever; and a second switch configured to contact a second end region of the lever, wherein the lever is configured to pivot between a neutral position in which the lever returns when no force is applied thereon, a first position in which the first switch is activated and a second position in which the second switch is activated. In another aspect, a lever assembly is also disclosed.