Game Controller Loop Band and Grip for One-Handed Stability

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Solution Overview

Problem

One-handed game machine controllers tend to slip out of users' hands due to their design, which limits their usability and stability compared to dual-handed controllers.

Innovation Solution

A controller design featuring a main body with a flat user-facing portion, a protruding grip for the palm and fingers, and a loop-shaped band attached to the main body and grip, allowing secure one-handed use with the thumb for input devices, and additional input devices on the back for increased functionality without compromising grip security.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If the controller is designed for one-handed manipulation, then the controller size can be reduced and portability improved, but the controller easily slips out of the user's hand

Engineering Contradiction:
Improvecontroller sizeVSAvoidgrip stability
Core Design Contradiction:
Volume of moving objectVSReliability

Solution Approach 1:

The controller is divided into distinct functional zones: a grip portion for hand holding, a main body for primary input devices, and a rear surface for additional input devices. This segmentation allows each portion to be optimized for its specific function while maintaining overall compactness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller design extends functionality to the rear surface dimension, placing input devices on the back of the controller that can be operated by fingers while the thumb operates devices on the front. This multi-dimensional layout increases functionality without proportionally increasing size.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If additional input devices are added to increase functionality, then the controller becomes more versatile, but the controller may become more complex and harder to manipulate with one hand

Engineering Contradiction:
Improveinput device functionalityVSAvoidcontroller structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Input devices are arranged across multiple surfaces of the controller - the front face for thumb operation and the rear surface for finger operation. This spatial distribution across different dimensions allows multiple input devices to be accessible simultaneously without increasing the controller's footprint or operational complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

Different regions of the controller are optimized for different input methods: the front surface accommodates thumb-operated devices with appropriate spacing and positioning, while the rear surface provides finger-accessible devices. Each local area is designed with quality and characteristics suited to its specific input method.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10675546B2Controllers for game machines
Publication Date: 2020.06.09 HORI CO LTD
  • US10675546B2 patent drawing
  • US10675546B2 patent drawing
  • US10675546B2 patent drawing

AI summary

To improve handheld controllers for game machines so that they hardly drop from the users' hand.A controller for game machines is held and manipulated with the left hand. The controller for game machines includes a main body 100 and a grip 120. The main body 100 is equipped with a first input device 130 that is manipulated with the thumb and a second input device 140 that is manipulated with the index finger and middle finger. To the main body 100, a loop-shaped band 200 is attached with both ends thereof secured to the main body 100. Users manipulate the controller for game machines while holding the grip 120 using the palm and the fingers other than the thumb of the left hand resting under the band 200.