Game Controller Orientation Detection for Intuitive Movement Control

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Solution Overview

Problem

Conventional game systems require complex operations to control player character movement, lacking a direct and intuitive interface that provides a genuine feeling of game input, as they rely on directional inputs from joysticks or buttons without effectively utilizing the orientation of the controller.

Innovation Solution

A game system with a controller that includes a detection section for orienting the housing, allowing for intuitive movement control through a combination of direction instruction inputs and orientation-based corrections, using sensors like acceleration or gyro sensors to adjust movement vectors based on the controller's orientation, enhancing player interaction with the virtual game world.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional direction instruction input means (joystick, buttons) are used to control player character movement, then the game can be operated, but the operation becomes complicated and lacks direct player feeling

Engineering Contradiction:
Improveease of operationVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces conventional mechanical direction instruction inputs (joystick, buttons) with a sensor-based detection system that detects the orientation and acceleration of the controller housing. This substitution enables intuitive movement control through natural physical motions while simplifying the operation interface.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The controller housing itself serves as both the input device and the sensor platform. The detection section utilizes the housing's own orientation and acceleration characteristics to determine movement commands, eliminating the need for separate directional input mechanisms and reducing operational complexity.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If conventional direction instruction input means are used, then movement control is achieved, but the player cannot have a direct feeling of game input

Engineering Contradiction:
Improvedirect player feelingVSAvoidinput interface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces abstract mechanical button presses with direct physical interaction through orientation-based control. Players naturally hold and orient the controller in the desired direction, creating an immediate and intuitive connection between physical posture and in-game character movement, thereby enhancing direct player feeling.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The controller housing serves multiple functions: it is both the structural body and the sensing platform. The detection section leverages the housing's inherent physical properties (orientation, acceleration) to extract movement information, eliminating the need for separate input mechanisms and creating a more direct player-interface connection.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If movement control relies on button pressing content correction, then character movement can be controlled, but the operation becomes complicated and less intuitive

Engineering Contradiction:
Improveoperation intuitivenessVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The detection section continuously monitors the controller housing orientation and acceleration in advance, capturing the player's intended movement direction before the actual game action occurs. This preliminary detection of physical orientation establishes the movement vector proactively, eliminating the need for post-action button pressing corrections.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent replaces the sequential button-press correction mechanism with a continuous orientation-based detection system. The sensor detects the controller's physical orientation and acceleration vectors directly, providing intuitive and immediate movement control without requiring complex button sequences or corrections.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system enables easy and intuitive control of player character movement, providing a direct and immersive gaming experience by integrating orientation detection to adjust movement vectors, thus simplifying operations and enhancing player engagement.

Implementation Method 1

acceleration generated in the housing based on detection of acceleration generated in the housing by acceleration detection means

Methodology Applied
Scientific EffectAcceleration detection: Accelerometer

Data Source

PatentUS9327192B2Game system and storage medium storing game program
Publication Date: 2016.05.03 NINTENDO CO LTD
  • US9327192B2 patent drawing
  • US9327192B2 patent drawing
  • US9327192B2 patent drawing

AI summary

A movement vector of an object which appears in a virtual game world is determined in accordance with an operation of a direction instruction section which is provided in a housing. The movement vector is corrected in accordance with a change in an orientation of the housing from a reference orientation or acceleration generated in the housing. Then, movement of the object in the virtual game world is controlled based on the corrected movement vector.