Game Controller Orientation Difference Processing
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Solution Overview
Problem
Existing game systems lack variety in operations based on the orientation of game controllers, limiting the range of interactions and gameplay experiences.
Innovation Solution
A game system configuration that detects the content of operations by calculating the difference in orientation between two game controllers attached to an accessory, allowing for rotational actions and orientation-based game processing, enabling more diverse gameplay mechanics such as orientation control and motion control of game objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single game controller with an elastic member is used, then the basic operation function is provided, but the variety of operations based on orientation is limited
Solution Approach 1:
The patent combines multiple game controllers (first game controller and second game controller) with a game apparatus to form an integrated system. This merging allows the system to utilize orientation data from multiple controllers simultaneously, enabling diverse operations such as determining game object movement directions and controlling game object orientations based on the relative orientations of the controllers, thereby increasing operational versatility without requiring a completely new device design
Solution Approach 2:
The game apparatus is designed to perform multiple functions by processing orientation information from game controllers in various ways. It can determine movement directions of game objects, control orientations of game objects, and provide different game processes based on orientation differences, making the system universally applicable to多种 gameplay scenarios without requiring specialized equipment for each function
2Adaptability or versatility
If game processing is based only on single controller orientation, then the processing is simple, but the gameplay variety is limited
Solution Approach 1:
The patent segments the game processing into distinct functional modules: one module calculates orientation differences between controllers to determine game object movement directions, while another module uses absolute orientation data to control game object orientations. This segmentation allows the system to handle complex gameplay requirements through organized, modular processing steps, making the complexity manageable and the gameplay variety expandable through additional modular functions
Data Source
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AI summary
A first fixing portion of an accessory fixes a first game controller so as to rotate about at least a certain axis, and a second fixing portion of the accessory fixes a second game controller. Then, based on a difference value indicating a difference between a first value indicating an orientation of the first game controller and a second value indicating an orientation of the second game controller, a certain game process is executed.