Game Controller Trigger Stop Position Adjustment Mechanism

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Solution Overview

Problem

Game controllers lack a mechanism to easily and accurately adjust the trigger mechanism to a specific stop position, making it difficult for users to control game features precisely, as excessive trigger depression does not always change in-game features and can lead to increased time for successive trigger pulls.

Innovation Solution

A game controller with a trigger device that includes a pivoting trigger body and adjustable contact surfaces, allowing for adjustment of the stop position through mechanisms like screws or plungers, enabling precise control by limiting further trigger depression.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the trigger actuator is made adjustable to a specific stop position, then the precision of trigger control is improved, but the device complexity increases

Engineering Contradiction:
Improvetrigger control precisionVSAvoidtrigger mechanism complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The trigger mechanism is segmented into distinct functional components: the trigger body, the adjustment mechanism, and the stop position indicator. This segmentation allows the adjustment function to be isolated and modified without affecting the entire trigger system, enabling precise control while maintaining manageable complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The adjustment mechanism allows the stop position to be predetermined and set before use. By performing the adjustment action in advance, the system establishes a precise trigger control point that remains consistent during gameplay, eliminating the need for continuous adjustment while maintaining precision.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the trigger stop position is fixed, then the device complexity is reduced, but the adaptability for different game features decreases

Engineering Contradiction:
Improvetrigger position adaptabilityVSAvoidadjustment mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The adjustable trigger mechanism serves multiple functions: it can be set to different stop positions for different game features (e.g., machine gun firing, grenade throwing) and can also be left unadjusted for games requiring full trigger travel. This multi-functionality provides adaptability while keeping the adjustment mechanism relatively simple through the use of basic mechanical components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9795874B2Game controller
Publication Date: 2017.10.24 CINCH HLDG LLC
  • US9795874B2 patent drawing
  • US9795874B2 patent drawing
  • US9795874B2 patent drawing

AI summary

A game controller is provided. In one embodiment, the game controller includes a main body. The game controller further includes a trigger device having a trigger body that pivots along a pivotal axis between a start point and a first stop point. The trigger body includes a top side that extends outside of the main body and a bottom side that extends within the main body. The game controller further includes a first adjustment mechanism having an adjustable contact surface that adjusts the first stop point to a second stop point by changing a point of contact below the bottom side of the trigger body.