Game Costume Value Adjustment for Player Engagement

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Solution Overview

Problem

In conventional gaming technology, players with player characters wearing costumes of lower value than their peers tend to become passive during gameplay.

Innovation Solution

A recording medium and information processing device that modify gameplay functionality by providing a special costume of higher value to players whose set costumes have a lower value than a predetermined value, encouraging more proactive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players select costumes from their owned collection, then players can personalize their player characters, but players with lower-value costumes become passive during gameplay

Engineering Contradiction:
Improvecostume selection freedomVSAvoidplayer engagement level
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically changes the costume value parameter by providing special costumes with higher values to players whose current costumes have lower values than the team average, thereby improving player engagement without restricting costume selection freedom

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system provides feedback by comparing a player's costume value against the team average and automatically adjusting the costume value by providing special costumes when the player's costume value is lower, creating a self-regulating mechanism that maintains player engagement

Inventive Principle:
Principle #23Feedback

2Ease of operation

If the system provides special costumes to players with lower-value costumes, then player engagement improves, but the system complexity increases

Engineering Contradiction:
Improveplayer engagement levelVSAvoidcostume management system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs automatic costume value comparison and special costume provision without requiring manual intervention from game administrators, reducing operational complexity while maintaining player engagement benefits

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-establishes costume value thresholds and automatic provision rules before gameplay begins, allowing the complex costume management logic to be predetermined rather than requiring real-time complex decision-making

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250041728A1Recording medium and information processing device
Publication Date: 2025.02.06 SEGA CORP
  • US20250041728A1 patent drawing
  • US20250041728A1 patent drawing
  • US20250041728A1 patent drawing

AI summary

A non-transitory computer readable recording medium stores instructions for executing a multiplayer game, the instructions causing a computer to execute: setting a costume for two or more of a plurality of player characters, wherein the costume is selected by a player from among a plurality of costumes owned by the player; matching up the player characters whose costumes have been set; identifying, from among the matched up player characters, a player character whose set costume has a lower value than a predetermined value; and changing the set costume of the identified player character to a special costume having a higher value than the lower value of the set costume.