Game Costume Value Adjustment for Player Engagement
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Solution Overview
Problem
In conventional gaming technology, players with player characters wearing costumes of lower value than their peers tend to become passive during gameplay.
Innovation Solution
A recording medium and information processing device that modify gameplay functionality by providing a special costume of higher value to players whose set costumes have a lower value than a predetermined value, encouraging more proactive gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players select costumes from their owned collection, then players can personalize their player characters, but players with lower-value costumes become passive during gameplay
Solution Approach 1:
The system dynamically changes the costume value parameter by providing special costumes with higher values to players whose current costumes have lower values than the team average, thereby improving player engagement without restricting costume selection freedom
Solution Approach 2:
The system provides feedback by comparing a player's costume value against the team average and automatically adjusting the costume value by providing special costumes when the player's costume value is lower, creating a self-regulating mechanism that maintains player engagement
2Ease of operation
If the system provides special costumes to players with lower-value costumes, then player engagement improves, but the system complexity increases
Solution Approach 1:
The system performs automatic costume value comparison and special costume provision without requiring manual intervention from game administrators, reducing operational complexity while maintaining player engagement benefits
Solution Approach 2:
The system pre-establishes costume value thresholds and automatic provision rules before gameplay begins, allowing the complex costume management logic to be predetermined rather than requiring real-time complex decision-making
Data Source
AI summary
A non-transitory computer readable recording medium stores instructions for executing a multiplayer game, the instructions causing a computer to execute: setting a costume for two or more of a plurality of player characters, wherein the costume is selected by a player from among a plurality of costumes owned by the player; matching up the player characters whose costumes have been set; identifying, from among the matched up player characters, a player character whose set costume has a lower value than a predetermined value; and changing the set costume of the identified player character to a special costume having a higher value than the lower value of the set costume.


