Video Game Cover Control via Fire Button Extraction

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Solution Overview

Problem

Standard cover shooter controls in action video games require players to remember multiple buttons for managing cover and firing states, leading to complexity and player errors, such as unnecessary exposure to enemies due to forgotten button interactions.

Innovation Solution

Simplified shooter controls that eliminate the need for a dedicated cover button by using the fire button to transition between covered and weapon-ready states, where releasing the screen automatically returns the character to the covered state when not aiming or firing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a dedicated cover button is provided for managing cover states, then the virtual character can be reliably controlled to take cover, but the control interface becomes more complex and requires players to remember multiple buttons

Engineering Contradiction:
Improvecover state controlVSAvoidcontrol interface
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent removes the dedicated cover button from the control interface, extracting the cover management function from the set of explicit controls. The cover state is now managed automatically by the system based on whether the fire button is pressed, eliminating the need for players to remember and interact with a separate cover button.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system automatically manages the cover state without requiring explicit player input for cover actions. When the fire button is not pressed, the character automatically returns to cover, making the system self-managing for cover states and reducing the cognitive load on players.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If a cover button is required to toggle between covered and weapon ready states, then precise state control is achieved, but player cognitive load increases and errors occur from forgotten button interactions

Engineering Contradiction:
Improvestate managementVSAvoidbutton memory
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The fire button is given dual functionality: it serves both as the primary firing mechanism and as the trigger for exiting cover. When pressed, it transitions the character from cover to weapon ready state and enables firing. This multi-functionality reduces the number of buttons players must remember while maintaining precise state control.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically transitions the character back to cover when the fire button is released or not pressed, eliminating the need for players to manually manage cover state. This self-service approach prevents errors from forgotten cover button presses while maintaining precise state management.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If multiple buttons including cover button and scope button are provided, then comprehensive gameplay control is achieved, but new players find the interface overwhelming

Engineering Contradiction:
Improvegameplay controlVSAvoidinterface simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent extracts the cover management function from the set of explicit controls by removing the cover button. This reduction in the number of visible and interactable elements simplifies the interface for new players while maintaining comprehensive gameplay control through the remaining fire and scope buttons.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The fire button is enhanced with multi-functionality to handle both cover transition and weapon firing, reducing the total number of buttons players must learn. This consolidation maintains versatile gameplay control while presenting a simpler interface to new players.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10183222B2Systems and methods for triggering action character cover in a video game
Publication Date: 2019.01.22 ELECTRONIC ARTS INC
  • US10183222B2 patent drawing
  • US10183222B2 patent drawing
  • US10183222B2 patent drawing

AI summary

Systems and methods are provided in which a character possessing a weapon is displayed in a scene along with first and second affordances. Responsive to first affordance user contact, scene orientation is changed. Responsive to second affordance user contact with a first status of the weapon, a firing process is performed in which the weapon is fired and the weapon status is updated. When (i) the first and second affordances are user contact free or (ii) the second affordance is presently in user contact and there is a second weapon status, firing is terminated. Alternatively, when the second affordance is presently in user contact and there is a first weapon status, the firing is repeated. Alternatively still, with (i) present first affordance user contact, (ii) a first weapon status, and (iii) no present second affordance user contact, the firing is repeated upon second affordance user contact.