Game Apparatus Cutting Attack Positioning via Pointer Lock
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Solution Overview
Problem
Existing game apparatuses lack a high degree of freedom in operations, requiring two-step operations for cutting attacks and limiting the ability to perform cutting attacks at desired positions on the screen, and operations for incisions are not freely customizable.
Innovation Solution
A game program that executes predetermined processing based on operation information from an operating device, using pointing position calculation, change amount calculation, and determination means to enable operations at desired positions on the screen, allowing for higher degrees of freedom in cutting attacks and incisions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If pointer lock operation is performed before cutting attack, then cutting attack at desired position is enabled, but operation time increases due to two-step operation
Solution Approach 1:
The patent combines the pointer lock function and cutting attack function into a single integrated operation. The operating device's imaging means directly captures the target position on the screen, and the game apparatus executes cutting attack immediately at the captured position without requiring separate pointer lock and attack steps. This merging eliminates the two-step operation sequence while maintaining precise positioning capability.
Solution Approach 2:
The operating device automatically determines the cutting attack position based on its own imaging data without requiring manual pointer positioning by the player. The device's imaging means captures the target position, and the system automatically processes this information to execute the cutting attack at the correct location, making the positioning process self-service and eliminating manual intervention steps.
2Device complexity
If sword trajectory is fixed from end to end of screen, then simple pattern reproduction is achieved, but freedom to cut arbitrary positions is lost
Solution Approach 1:
The patent makes the sword trajectory dynamic by calculating it based on the actual positions of the player character and target object. Instead of using fixed predetermined patterns, the system computes the trajectory in real-time according to the current game state, allowing cutting attacks at any position on the screen while adapting the trajectory to the specific situation.
Solution Approach 2:
The system changes the trajectory parameters dynamically based on the relative positions of the player and target. The start position, end position, and intermediate points of the sword trajectory are adjusted according to the imaging data and game state, enabling flexible cutting at arbitrary positions while maintaining smooth and realistic motion.
3Measurement precision
If cursor movement along marker is required for incision, then precise control is achieved, but freedom to perform incisions at desired positions is limited
Solution Approach 1:
The operating device automatically determines the incision position based on its imaging data without requiring the player to manually move a cursor along a marker. The device captures the target position directly, and the system executes the incision at this position automatically, providing both precision and operational freedom simultaneously.
Data Source
AI summary
Based on operation information obtained from an operating device for pointing to a position on a screen of a display device, a pointing position to which the operating device points is repeatedly calculated. Next, a change amount of the pointing position is calculated. Then, whether or not the change amount of the pointing position meets a first condition is determined. As a result, when it is determined that the change amount of the pointing position meets the first condition, predetermined processing is executed for the pointing position or a position specified based on the pointing position.


