Game System with Physical Data Processing Apparatus

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Solution Overview

Problem

Conventional games limit immersion and entertainment by relying solely on video and voice output, lacking integration with physical objects or environments to enhance the gaming experience.

Innovation Solution

A game system that includes a game device and a data processing apparatus, where the game device controls a signal to the data processing apparatus based on game progression, enabling it to perform actions such as voice output, light emission, and vibration to create an immersive experience, with the data processing apparatus being a physical object that interacts with the player in the game world.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional games use only video and voice output, then the game system remains simple, but player immersion and entertainment are limited

Engineering Contradiction:
ImproveimmersionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent embeds a data processing apparatus (such as a figure or doll) within the game system architecture. This nested apparatus contains internal components (light sources, speakers, vibration motors) that are controlled by the game device, allowing the figure to physically manifest game events and enhance immersion without requiring complete system redesign

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The data processing apparatus acts as an intermediary between the virtual game world and the physical environment. It receives signals from the game device and translates them into physical outputs (light, sound, vibration), serving as a bridge that enhances immersion without directly modifying the core game engine

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If data recording medium or portable game device is integrated, then character or mini-game functionality is added, but overall immersion and entertainment are not significantly increased

Engineering Contradiction:
ImproveentertainmentVSAvoidintegration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The data processing apparatus is designed with multiple output capabilities (light emission, voice output, vibration) that can be independently controlled. This multi-functionality allows a single device to provide diverse entertainment effects corresponding to different game situations, maximizing entertainment value without requiring multiple separate devices

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The apparatus dynamically adjusts its output based on real-time game progression. The control unit receives progression information from the game device and modifies light intensity, voice volume, and vibration frequency accordingly, creating an adaptive entertainment experience that responds to game events

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This configuration increases player immersion and entertainment by allowing the game to extend into the physical environment, creating an augmented reality experience where the player interacts with game characters and objects in a more engaging and interactive manner.

Implementation Method 1

enabling it to perform actions such as voice output, light emission, and vibration

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Implementation Method 2

enabling it to perform actions such as voice output, light emission, and vibration

Methodology Applied
Scientific EffectVibration: Vibration

Implementation Method 3

enabling it to perform actions such as voice output, light emission, and vibration

Methodology Applied
Scientific EffectVoice output: Electromechanical Film

Data Source

PatentUS10092831B2Game system, game device and data processing apparatus
Publication Date: 2018.10.09 KOEI TECMO GAMES CO LTD
  • US10092831B2 patent drawing
  • US10092831B2 patent drawing
  • US10092831B2 patent drawing

AI summary

A game system includes a game device at least including a control unit, a storage unit, an output unit, an input unit and a send unit; a display device, integrally formed with the game device or separately formed from the game device, at least including an input unit connected to the game device and a display unit; and a data processing apparatus at least including a control unit, a storage unit, an output unit and a receive unit, wherein the control unit of the game device causes a game to progress by executing a game program, and controls the send unit to send a signal to the data processing apparatus when a predetermined condition is satisfied in accordance with a progression status of the game, and wherein in the data processing apparatus, when the receive unit receives the signal, the control unit performs a predetermined process based on the signal.